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Game Information
Engine
RPG Maker VX Ace
Rating
XXX
Language
English
Release Date
10/06/2016
Last Update
01/13/2017
Version
0.2a
Development
Beta/Playable
Likes
98
Contest
None
Orig PC Gender
Female
Adult Themes
TF Themes
Multimedia
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Version: 0.2a

Version: 0.15a

Version: 0.1d

Caliross

Caliross, The Shapeshifter's Legacy, is a fantasy-themed game, which will follow a young up-and-coming historian, as she takes her first steps outside her hometown and into the real world, to learn more about the elusive nature of her own kind, the shapeshifters. Will she become a member of the Mage guild, or of the Adventurer's guild? Will she find out more about her heritage, or will she be too busy working extra time in sleazy bars to make a living?

The game will feature several factions, each with their own goals and objectives. With your actions, you might willingly or unknowingly benefit this or that group, as the event unfolds, but the open-world nature of the game will leave it up to you if you want to get more involved with the politics of the world, or if you want to just do your own thing.

As far as the adult content goes, the game will feature fetishes such as mind control, cowgirl TF, corruption and more, depending on the paths you'll follow. It will have a female protagonist (as hinted above), and will likely have submissive themes, for the most part (I can't exclude some dominant content completely, but it wouldn't be widespread).

The plan is to release monthy updates and have the latest version be available only to donors, unlocking the previous version to the public after a month. If you like what you see, consider following me, and telling your friends about my game. ^_^

Note: this game requires you to have the RTP installed, here is the link:

https://s3.amazonaws.com/degica-downloads/RPGVXAce_RTP.zip


Latest Reviews - View All Reviews

Review by Arija

Version reviewed: 0.2a on 01/14/2017


I am really surprised no one has made a recent review yet. This game is awesome. First review so i will break it down into some catagorys. 

Good: 

  • Load Option and Quest Tab/Book

Holy shit that seems so simple but so many games don't have one or either. I was truely relieved when i saw both and i abused them for sure. More about that later on.

  • Quick Control

I don't mind a long intro/back story if it is interesting or unique but i much prefer getting in with it. I want to explore. I want to understand what the creator values/likes/dislikes. 

  • Huge World

Talking about exploring...i got it. The first town is huge but was put together super easy to understand for anyone that has played RPG games (Exrotic or not). Once you went somewhere you know how to get back there and i think that is often over looked when talking about a large/sanbox type game.

  • Seeting the Mood

I loved the first interaction you get is with a sleezy guy. I of course turned his offer down but it lets you know..."Hey, be careful out there. Not many have your best interests at heart." 

  • Three Main Stats

I love the fact that i can make a completely slutty intelligent strong willed woman. I like that i can make stuck up bimbo. I really dislike when creators make the character have to be dumb or weak willed to have sexual interactions.

  • Fun Factor

It was simply fun. I mean, that is why we play games right? 

Bad:

  • Mouse Button and Saving

I prefer keyboard navigation and sometimes i forgot to move the mouse arrow/wand to a corner. I try saving and the mouse trumps the keyboard commands, ruined a few saves that way.

  • Alternate Routes

There really isn't any. For example; One of the watress random events is a guy that looks disapointed in my chest size. I have not found a way to incress my chest size except from i am gessing being turned into a cowgirl. It would be nice if maybe the Doctor that isn't finished yet could provide cosmetic changes or even the tatoo artist.

  • Magic Guild Study

The learning/reading at the Magic Guild is bugged and i don't gain +1 Int like i am guessing i should. (No other way i have found to increase Int. either.)

  • Clark

I can't fuck Clark and that makes me sad. lol. Seriously though, i wish the baker story was more complete. He seems like one of the few people not trying to force MC into anything and that as a player makes me want to favor him.

Tips:

  • Have multiple saves.
  • Always save before you waitress for the bar. It has 3 random events and only "Drinking with them" lowers your Inhib.
  • You can turn on auto run in the settings. Just like you can turn off the music etc.
  • Open bath is free at nights and don't count as a time slot.
  • USE Detect Magic everywhere.
  • Being felt up my the guard at the Bazzar at night is -1 Will and -1 Inhib. You can do it as many times as you want, just leave and go back in.
  • Training with the Amazon chick in the Bazzar is +10 HP (+1hp 10 times). After that you get +1 Will. 
  • Even though it says it is not implemeted, you can buy Despel Magic from the guy that runs the Magic shop. He won't take the gold either.

Overall i really enjoyed this game and i am looking forward to the next update.


Review by Klotidlak

Version reviewed: 0.1d on 10/24/2016


All in all game looks nice for an engine chosen, but so far feels more like alpha/demo rather than beta/playable, so it needs some more content to feel that you are making progress to a certain point.

Let's see how it goes, not bad so far, some sexual content would be nice as well, I have to check the rating though perhaps this is just PG or something.


Review by Jhal3mbustion

Version reviewed: 0.1b on 10/09/2016


It seems like a game with a ton of effort put into it, but I really got bored and upset with it. First of all, I denied the guy who wanted to give me a trip through the town. When I did that, I found that the town was way too huge, too much content being put upfront and making it a very frustrating experience because I was just supposed to find my house. I never even found the house! If you are going to allow us to refuse the man's tour through town, it should not make it so easy to miss out on all of the game's content and want to give up. The size of areas feels very realistic, but that just makes it really hard to navigate. Using the mouse and the keyboard to sprint seemed really annoying and I played for probably two hours before deciding that sprinting was necessary to get anywhere without going insane. The music really annoyed me. It sounded way too classical (I listen to RPG music/instrumentals all of the time, but this felt way too historical and boring) or some of the instruments were too disruptive to the rest of the song (especially in the tutorial). The setting/plot felt way too realistic and it just felt depressing and painful because of that.

This is a review where I apparently did everything wrong, but it really felt torturous to try and play through this way and I hope you can try and improve on these pitfalls I found. I plan to try this game again knowing that there is more to it, but my initial experience was really disheartening and I thought this was the worst thing I had played because of how finished and unfinished it felt at the same time.

Edit: I played the game properly this time and it definitely is a fun game. I am excited to see where it goes because it is one of the most promising games I have come across and a lot of what I didn't like doesn't feel bad when I played through the game properly. Pretty addicting and I love the sound effects.


Review by yearhyearh

Version reviewed: 0.1b on 10/09/2016


This is kinda amazing. I dearly hope you can stick to it, could be one of the greats


Review by Joe Steel

Version reviewed: 0.1 on 10/07/2016


Gameplay-wise, this game offers a number of enhancements to the RPGMaker base that make it much more user-friendly, like mouse support.  The pathing with the mouse isn't nearly as good as with the VM (I think) version, of RPGMaker, but this is a nice upgrade anyway.  

The story is solid, getting the player into the acion quickly.  For a demo edition, it has a remarkably large number of options in terms of jobs, actions, NPC interactions, and the like.  It isn't combat-heavy nor dominated by puzzles, but does have some of both.  Artwork is very good, though sparse at this point.  The game is polished, with very believable dialogue, few bugs, and few spelling or grammatical errors.  As a demo it shows off a lot of potential paths and a large map (mostly now inaccessible).  Unfinished paths are retty learly marked, so the player isn't left wondering why an NPC suddenly stops interacting with the player.  

There are a few niggles: as far as I can tell, the only way to pass time without spending money is either napping or working as a maid, and working as a maid only takes half a say, so the PC has to go all the way back home and navigate upstairs to nap to get to nightfall, when most of the interesting options are available.  Having a clock in a town square that would advance time would be a godsend.  The teleporter puzzle seems longer and more complicated than necessary.  One interesting NPC disappears just as she starts getting interesting 9she disappears by design, but it takes a while to realize she won't be back in this version).  

The niggles are just that, though:  niggles.  Overall, this is a great start to a game I have very high hopes for, given the author and the quality and quantity we have seen so far.  Get it and play it even if you don't generally like RPGMaker games.


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