You play as Nelly, a high school senior cursed by a vindictive classmate to transform gradually into a cat.
Your job is to guide Nelly through the school avoiding other students and not letting anyone see her cat features.
The more catlike she becomes, the more difficult this will be.
The general goal here was to create a game where the transformation has some sort of impact on gameplay. I rather dislike RPG Maker's combat system, so I decided to go for the "stealth" style of gameplay instead. This works better in some ways than in others, but you be the judge of that.
In addition to the "stealth" gameplay I have included a multitude of mildly amusing lines of text. Pretty much everything that looks even remotely noteworthy can be interacted with.
Graphics included are just RPG Maker character creator portraits, with some of them edited using my limited Gimp skills to illustrate the transformation more effectively. If anyone with actual talent would like to contribute pretty pictures, I definitely wouldn't complain, just throwing that out there.
Game is content complete but let me know if you find any bugs or typos. The "stealth" mechanics are a bit messy so there are bound to be some problems I have missed.
PG rating for some strong language.
Version 1.2: Improved menu functionality, added descriptions of the tf to the "Status" option in the menu and added alternate endings. See thread for spoilers.
A fun way to kill 20 minutes although the difficulty felt a bit lacking.
Unlike most products of RPGMaker, Purrspective has exactly one path with no deviation possible, and a subinfinite number of obstacles; in practical terms, what we have here is a labyrinth implemented in RPGMaker. Purrspective is strongly analogous to a Perplexus maze-globe. If you approach it the same way you'd approach a more-conventional RPGMaker game, you're going to be very disappointed.
It is a really fun game with awesome quotes.
The only frustating thing for me was the power-out section, because I could barely see the others and took a long time to find out where the exit even was.
I have no idea what Aimless_Nomad is talking about. I went through the beginning and only had to "save scum" only twice, usualy because I forgot about the "3 square vision" rule. However, nearing towards the end it does get a bit more difficult, aside from that, a silly goofy game. Not bad.
This game is bad. Like, real bad. The VERY FIRST AREA has a million ways to screw up with people moving in COMPLETELY random paths, and if you screw up- right back to the start! Even save scumming barely helps!