Proof of concept demo of JavaFX implementation of a transformation based RPG in a fantasy setting. Currently slow TF, shrinking, mythical creature, BE and weight gain are implemented. Some voluntary, some involuntary. One mini-quest can be completed.
Character generator allows you to start as male or female with a choice of species, height, weight, and so on.
Planned transformations also include: M2F, F2M, Bodyswap, Possession, Pregnancy, Inflation, Grow, and Anthros.
Can I ask that if you find a bug that you report it on the forum (use the discussion/help link to the left, or the dedicated bug report board on Weight Gaming http://www.weightgaming.com/forum/index.php?board=36.0 ) rather than mention it in any review. It will make it more likely that I'll see it, and allows me to reply if I need more information, or if I can explain why it is currently happening. Thank you.
This is a review by and for someone who actually likes weight gain and does not really understand why it is so unpopular with these gamers who are so open to transformation. (I think that probably has to do with so much propaganda and trust in false health studies. Weight changes, muscle growth and gender transformations should be considered the most vanilla transformation fetishes, but discrimination somehow manages to exist even within these communities.)
Anyway, this game in its current state seems like it will always be very dividing for the vast majority of people. And the reason for that should be cannibal and furry elements. While cannibalism and becoming an animal go hand-in-hand, it definitely makes me uncomfortable playing this game. But it gets worse since this demo allows humans to eat other humans. This is just deeply disturbing and this content should be possible to turn off for players who do not want it.
But why would I complain about cannibalism? I accidentally killed both the Kobolds and the bar owner (Arthur) and found out that I would simply be forced to eat him if i wanted to get anymore food without transforming into an animal. This game in its current state has a disgusting over-obsession with meat, raw meat in particular, which makes me feel like a human character is not even supposed to exist in it. Why does the bar have to give me beef pies as the main food? It is such a disgusting food. There should be a bakery and restaurant in the game because gaining is not really fun with an all-meat diet. In fact, I don't believe that it is actually possible to get fat on solely meat (at least, it is probably very unsafe and expensive). Promoting a human eating raw meat which will give them deadly parasites is not a good thing.
This game forces too many potentially disturbing fetishes on people. I hate the idea of facing infinitely looping traps that transform the player or eating food that transforms the player. I am pretty sure that I missed a major plot point, but I found it annoying that the anthromorphic animals were eating only food that turned them into what they already are. They probably were evil in the first place, but I ended up offending them and killing them and seemingly ending the game. The way the transformation is described in shrinking your height is both a great description and a very scary one, which makes me even less comfortable playing the game. If you do not make it possible to turn off, then the transformations should be only contained in questionable items or be presented in events that are obviously going to have an effect on the player instead of just walking in some direction and triggering a trap. Things like that should actually result in a game over. The game's lack of game over scenarios really does ruin the possibilities for flexibility since every good transformation game uses game overs effectively and some of the areas in the mine really sound like death hazards.
Another big problem is the lack of a feeling of belonging to the world. Yes, this is a game in a "proof-of-concept" state, but I just can not really get a feel for it if I do not understand the first thing about why there are some abnormalities with the house that are apparently from a fire, but do not seem like the familiar signs of fire damage. You can have a mystery, but there are a lot of details that the introduction should have been able to explain. The main character exists as if they were born yesterday, but the circumstances make it seem like something really bad happened that should have given them a reason to go on an adventure besides not being supported by parents anymore.
One last thing that annoyed me was the passage of time. It was kind of fun to be able to gain weight so rapidly with the unmeasured passage of time, but it also made me feel like there was no stopping point in the game, which is yet another thing that made me uncomfortable playing. When you examine the bed, it says that you sleep there every night, but the character stays awake forever somehow, like some kind of immortal. Time management seems like a huge necessity to make this game feel solid, even at a proof-of-concept level.
My absolute lack of a comfortable understanding of what the game's focus on made it very hard to appreciate this demo, but I know that I am probably looking at it the wrong way.
But, I really do enjoy the things that I did not feel uncomfortable with. The different sized clothing is really cool (but there currently exists no real way to tell them apart except for trying them on). The idea of having fat NPCs (finally!) who are also more centered around consensual sex rather than rape was also refreshing. That said, it is annoying that every single character (even your own character, given the size trait of "average" weight) seems to be described as fat. It feels like reverse discrimination so, it is basically one step forward and one step back.
The fights were fun to play through and death is forgiving, which I liked (but it further makes the cannibalism of the game feel that much worse). Sex levels and regular levels with RPG experience points was really neat, but I hate how slowly they gained for a proof-of-concept because regular leveling was literally impossible and leveling for sex still took too long (especially without being able to sleep). You should have at least a few sample level-ups to show us what kind of stat increases happen.
My highest praise will go to the extremely well-detailed weight gain system. This system, unlike every other transformation game out there, uses real metrics, and I find that to be the best way to depict the state of a character. Being able to choose a pear shape body was a huge plus, too. The fact that I could select from about nine different pages to effectively explore the world really felt worthwhile and accessible and items/commands/etc. are arranged in a way that does not strain the eyes at all. I would say that this game captures much of the comfortable presentation that I enjoyed from Corruption of Champions because of the user interface, effective writing and hard work choices for raising stats.
An interesting game in development, as noted by other reviews the primary TF is weight-gain and everything connected to it. There is a furry element to it as well, but that more so sets than scene than anything else (think Corruption of Champions in the early days).
Overall in the time I spent playing the game the writing was interesting and descriptive, with the NPCs encountered mostly being basic (which is understandable given the early development of this game). But I wasn't interested in the TF the game is based around and found myself a bit bored as time went on.
This is a game that deserves a look at least with an open mind. Further developments would certainly be interesting, but I don't think the primary TF will change.
A great game if you're into weight gain stuff. Love most of the content here and it's pretty fappable. Although for anyone reading this review, updates seem pretty infrequent on this game, so just be wary of that, I suppose.
This is a decent 'proof of concept' and I think it has a lot of potential as a game framework.
Now, as far as the actual game goes there are a few areas that I think could do with tweaking. First, I gather that the author has interest in weight gain situations. Nothing wrong with that. However I think that it is a too fast and forced at the moment. Practically the instant you start the game your character becomes 'famished' and, upon eating or drinking anything, she is on the verge of bursting out of her panties. After eating your character barely has enough time to explore her house before feeling hungry again.
In my opinion it would be more realistic, and more attractive to most players, if diet habits over a few days were responsible for dramatic messages like that. For those interested in that transformation path I would suggest having sweet or fattening foods available and giving ambiguous warning messages (e.g. "The strawberry tart is absolutely delicious, you'd like to eat another right now but you think you really shouldn't").
Love this game! So glad to see you are updating it :) Keep the good work!