For most people, reality is a pretty firm concept. It's a solid thing shared by everyone else, and a room painted blue will always be blue no matter which doorway you enter it through or who else is in the room with you or who walked through first, it won't suddenly be red because you waited an hour before you went in.
And then for some people reality is a little different. Reality's more like a bunch of dominos made out of play-dough, being reshaped (largely unintentionally) every time it's touched, and changing all the events that come after, knocking over entirely different dominos in the process. Or... something. You know what, there's not really a good way to describe the way reality works for these poor suckers. Suffice to say, because you waited an hour, the room is not only no longer blue, the walls are covered in tentacles and now want to molest you. There, how's that?
Become one of these weirdos and watch as reality bends around you, the mundane becoming strange, the strange fantastic, and the fantastic becomes lewd. Okay, that's a lie, everything is lewd.
A growing CYOA game with no single cohesive plot, merely an endless world of options to be built on until the author's brain inevitably melts. Content ranges from vanilla sex to mildly fantastic mind control to the blatantly unrealistic and unexplained magical and scifi events.
Pick your own, there's plenty of them and they're growing more numerous all the time. So you're a runaway teenage boy, huh? Well, where are you going to go now that you've run away? Okay, great, but now where to from there? Oh, you're going to touch the glowing crystal, huh? Surprise! Now you're a crystalline alien shemale who reproduces via molesting girls!*
*Crystalline alien shemale who reproduces via molesting girls has not yet been implemented (and may not ever be), but would not be the weirdest thing in the game if it was
Numerous. Just a sampling:
Eric, a fifteen-year-old runaway boy. His current most expansive plotline is a visit to Worldland, a theme park with a very strange side laying just underneath the glitz and glamor.
Layla, a stereotypical mean highschool girl and alpha bitch. Her current main storyline involves switching schools... to a magical boarding school where she'll face either siding with the dark side to rebuild her previous control over other students, or reevaluating her life and siding with the protectors of the status quo.
Jace, a twenty-something monster hunter. Werewolves, vampires, and chupacabras, oh my.
Irene, a scientist in her early forties. What has science done? What hasn't science done?!
And plenty of others, with a still-growing list.
Broad as the ocean, deep as a puddle. I dunno how many paths you want to put into this game eventually, but I suggest finishing a couple first and dummying out the rest until there's enough written for them to go somewhere. I restarted like 6 times and each time I got multiple choices where all but one option led to a dead end for 4-5 choices until I hit a brick wall.
tried this game few times, but i just keep giving up as quick as you can get: it's messy, it looks like a shattered bunch of ideas pushing to hard to come as a so-called game...I keep wonder: what's the point of it?!
Well, this is my first review on the site, and it comes for a game that has immense potential. Not just based on what's already here, but on the fact that this game, if co-authored by other writers, could become legendary in quality. As the creator said, they can only keep this up as long as they have ideas, but if they're willing to open it up to other writers (and I'm guessing they're out there, ready to add on), with quality checks still in place, then all that's needed is time to put this all together.
...I'm saying that there needs to be quality control, if you're wondering, because of two facts: the fact that this is in Twine and requires manual updating, not a self-expanding HTML adventure, and the fact that all it takes is one poorly-written page to completely kill the mood.
Any time I try to say what I don't like about this game, it comes off much harsher than I want it to, so I'll just start with the pros. There is a LOT of content. There are also a whole bunch of different fetishes this touches on. Just off the top of my head - bestiality, incest, demons, furry, egg impregnation, and both straight and gay sex. There are so many scenarios as well. Everything from being pulled into an MMO, hiking in the woods, summoning a demon in the basement of an old mansion, to peeking on your friend's sister. The writing is all very good, I don't have any complaints on that part. Scenes are descriptive, and more importantly, arousing. All in all, what is playable is damn good.
However, we come across some big issues. You'll notice after a few screens you start seeing these red boxes - parts of the story that haven't been put in yet. You'll be seeing those a LOT. A lot of paths simply end a scene or two into them with all options blocked by those red boxes, if the path you were trying to choose isn't red itself. This is where the good writing works to its detriment. You'll be cruising along a path you find particularly hot, and suddenly, dead end. Even coming up to the dead end, you'll most likely be railroaded into a single path by those red boxes.
Right now, I just chalk it up to two things. ADHD, and the creator biting off more than they can chew. With how incredibly varied each story is and the HUGE number of options out there (most of them being blocked off), I find it very hard to believe that this game will ever get the content it's advertising right now. It would probably take months of full-time work to fill out everything, and that's without the options these other paths would add. And I can definitely see this as an ADHD-afflicted writer's wet dream to work on. Any time you feel like changing things up, you have entirely different stories to work through.
TL;DR - I liked it, but be prepared for aggravating dead ends and fetishes you might not like.
Many good routes. My favorite are the Ranma, Sailor Moon ana MMO ones. Thanks for this one.