The Allure of Wanton Cove
This is a lovecraftian horror game. My writing style has little in common with H.P. Lovecraft, so instead I am approaching the story from more of a Noir style. That said, this story is intended to be the same kind of horror. Its meant to capture both the dark and hopeless terror and to share in the Cthuhlu Mythos.
If you like the game, please click "Like this game" or make a small pledge over on Patreon, as it gives me some idea of how many people are actually interested in the project!
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New Naughtyness, new locations, new NPCs, new dialogue and a total of about 10k words of new content bringing the game's size up to about 127k words of content. Enjoy the update!
You're a washed up ex-detective, living your life one bottle at a time when your old partner and estranged friend comes knocking. His son has gone missing, the police wont persue the case, and he's run out of leads, so he comes looking to call in an old favor.
You hear him out, even if you have no intention of helping him out. But then he offers you the only clue he has to the whereabouts of his son. A hand written letter with a return address of Wanton Cove, the very name of which dregs up memories of the last horrible case you worked, a case that was never solved.
Not an actual walkthrough, but more how to get the most out of this game:
-Turn the lights out and play this game at night when its dark outside.
-Play some scary music, like a soundtrack from Silent Hill, or let run the ambient sounds from a horror game. Set the music soft so that you can hear it just over the sound of your breathing.
Anyone else having problems with the Overgrown Park?
Everytime I go into it, it doesn't give me an option to leave, so I have to hit back.
Otherwise a fun game.
I love this game, please keep updating, thank you.
The first time I tried this (early version), I was a little underwhelmed. After a few updates it was really solid and fun, if short(ish).
This has become something really solid. I have to give a ton of credit to the author for putting in the effort to keep updating and working on it. This is a fun game and if the Author keeps going it could be one of the best on the site.
I want to say thanks to the author. The aesthetic is great and walks the line between strange (too much of which is stupid to me.) and realistic (too much of which is boring to me.) perfectly.
Keep up the good work.
Thank you for the review. I'm glad that you're enjoying the game so far.
The white goo is not bird shit, . . . And at present, day two presents the last of the new content, and only part of the day two content at that. Most of the development so far has been related to the mechanical and filler ends of things, meaning that nearly all future content will be story driven in nature. There are presently five scenes remaining to be written for day 2, and if all goes well, the update that completes day 2 should be out by year's end.
As for secondary TFs, there is actually a second TF mechanic planned for the game. Since the catalyst for that secondary TF does not appear until day 4, the material associated with that TF will wait until that time as well.
Keep your eyes on the game's discussion thread for updates. When there is news about progress towards an update, or when there is new updates, that information will become available there.
First, thank you for the flattering review. I'm very happy that you have enjoyed the story thus far. I hope that the story can continue to live up to your expectations as it continues to grow.
As for the Save function, there is a "Saves" option in the sidebar on the left hand side of the screen beneath the story related information. You should be able to click on that at any time, then choose the save option in the save slot you want to use. If you want to save over an old save, you first delete the old save, then save over the same slot. You should be able to save at any time during the game.
And just for a heads up, its looking increasingly likely that I'll be releasing a small content/major mechanical, update in the next week.
Thank you for the feedback and the generally good review. I enjoyed reading it very much.
I'd love to see you drop by the discussion thread for this game and share some of your thoughts and impressions in more detail.
About the NPCs, there's a lot of work to be added to several of them still. A few are starting to flesh out, while others are pretty bare bones still. Rest assured that I intend to make them all significantly more fleshed out as the game continues to grow. (And yes, some of them, in their current version, ARE just there for the clues they can provide. ;) )
Thank you for the feedback on the TF elements as well. I'd love to hear which descriptions you feel are a little lacking so I can go back and give them another look, and possibly a rewrite. I also just made a note for myself to go back and check out the "You" descriptions to see if I can make any improvements there.
Thank you again for the review and feedback. Its appreciated.
Its Chrome. Chrome made some changes in their most recent update that is causing Twine games to not run properly. To the best of my knowledge, the only ways around this is to click the "Play in Browser" button on the database page, or to run it in a different browser.
At this point in time, you should receive ambient events fairly regular as you explore Wanton Cove. That said, there are only a couple of story related events written into the story so far. Up to this point in development, most of the work that has gone into the game has been mechanical and/or filler material in preparation of the real work. Starting with the next update, the bulk of all new content will have a heavy emphasis on story driven content.
PS: Thank you for expressing your concern, but in the future, it may be more appropriate to make that kind of post in the game discussion thread, clearly labeled on the left hand of your screen, where it can be addressed in amore fitting setting. After all, this area is for "Reviews" not for "I'm unsure if I'm missing something, can someone help?"
Actually, the skills were used fairly extensively in the .10 update. While the game doesn't mention when a skill gets used, they can often affect how scenes play out. Sometimes in subtle ways, and sometimes in obvious ways. For example: Perception scores will affect how much you notice about a scene, or how much of someone's body language you pick up on. Your Brawn score affects if you are able to break the Church door to get in, or if you just embarrass yourself.
Every skill except Firearms and Occult saw use in this version, may of those multiple times.
I'm really glad you're enjoying the game, and thank you for the review!
@ Shoggoth on the Roof,
Dont worry, there will be plenty of tentacles by the time I'm done.
saying it short: it's good, please continue. Would love different kind of transformations/posessions etc. and more choices. In reality there's more to see at the dock or in the woods. And let me visit the damned cemetery. Do we need to get in contact with the bird shit to continue the story atm?