This is the game I've been working for about 2 months. It's somewhat inspired by Free cities and jack o' nine tails. It's a text management game in fantasy setting. You are playing as a mage, inheriting your own mansion seeking for bigger achievments. For that you will need to get servants who will manage said mansion and perform various tasks. As a catch, magic requires mana which is mainly acquired by sex, so that is another thing to consider. You can find and enslave girls but have to train them into obedience, so it is also slave trainer game of sorts. Girls are mostly randomely generated but there are also custom quests and events which may provide pregenerated ones. There's also about 13 different fantasy race presets for npcs.
In terms of TF I aim for nearly full apperance customization via transformation and magic + some corruption themes but nothing really planned for MC so far, you are just administrating things to make everything more in your taste.
I'm not a native english speaker, so please forgive those parts which are not proofread/poorly written as of now.
If you are interested in more info on gameplay or development, check my blog. http://strivefopower.blogspot.com/
Game may not work on firefox bellow 46 version.
PS. Check help passages if you have any problems ingame.
PSS. If you are looking for me to answer your review/feedback, post it on forum or on blog as I can't comment on reviews (sadly)
0.2.1 - fixes
You are a mage, inheriting lone mansion in forest. Your aim is to come to prosperity, and for that you will need to organize your new base, acquire servants, money and mana, which will also require you to have sex.
The game has a nice setup, but it's resource management could use some rebalancing. Money is hard to come by, working in store only grants like 14 to 20 ish, and thats just about the same as you need to spend on to buy food. Pretty much the only savings margin you have is the random event that you actually get food from the work in store as a bonus (so no need to buy stuff-> more savings.)
Also without any ways to actually improve a slave basic stats, its very hard to train a decent slave. Your random generated slave just needs to have the right stats high anough and in the right combination to actually learn something over novice lvl. Meaning half of the slaves you get is pretty useless. nevermind even fulfilling a train slave quest for some extra cash grab. My suggestion is to actually ad some basic stat lvling system so slaves develop the skills they use a lot. This makes it better possible to train a slave for a role, ex, combat slave, sex slave, smartass that kind of stuff and to train a slave to the direction your quest guy ask for.
Fighting mob in the wild takes a huge burden on a single slave, basicly it's 1 battle, and a few day spending rest in personal room and with a nurse to get back to full again. meaning its very hard to actually start crafting anything from your alchemy set (which cost a 250g to unlock on top.)
Atm you are just grinding cash in the hope to get enough to buy the next 200 food, and hope you can get a sellable slave in the meantime.
Love the game, the storyline is half decent but the gameplay is simple & easy to understand which makes it fun.. but the one thing i don't get is- how the heck do ye collect the alchemy essences? Because i fight those creatures constantly but just get exp & not any of the essences. Please help, thank ye.
Awesome game!!...easily a beta, lots of content...I hope for new updates..
Good game to play. Nine out of ten.
current bugs or problems encountered:
An enjoyable game. I liked the pictures included with this version and how they fitted the scenes, along with the added help in setting the world for the player when going through the initial avatar creation. Seeing them too during the game with NPC and enemy interaction was also nice with the option for custom pictures being a good choice if the player was unhappy with the default image style.
Interactivity is solid: the game engine is working well and I didn't find myself having to go through too many screen levels, with the shortcut buttons available greatly helping for those necessary "grind" moments to improve your team. The quests available so far were enjoyable and the writing to back it up (while I've seen spelling mistakes) is good. Transformations in the game are many and varied, but I don't think I've seen them all yet (despite really abusing the "Mutate" spell for kicks) and I thought that was impressive. Amusingly I even saw multiples and that is rare in a game that isn't furry-only (Thumbs-up! It is a nice novelty TF and it fits the game).
Depth in the game was alright for the current version release, but I know that I am spoiled because of the frequent updates of this game and what we all know is coming up in future releases so don't take this one too harshly.
Strongly recommended. May even end up being one of the top HTML games at the TFGS database.