The game is linear but enjoyable. There are no choice boxes throughout the game. I was glad the author aknowleges the linear nature of the game by not putting on the pretense of choice. All of the pictures are good, though there are a few rough looking ones in the intro. There are a few moments where the author avatar appears mid-cutscene which I feel unessesary. I found there to be an excessive amount of scripted events and feel that the game would be improved by such things as allowing me to walk out of a building myself instead of doing it for me. Despite the negatives my experience was overall positive and I look forward to updates to the game. I was sad that this chapter had to end and leave the story unfinished and on a cliff-hanger. Still it was a very surprising and funny cliff-hanger that left me more excited than frustrated.
Really like the game so far - Artwork is very nice, western and made for the game, not just taken or thrown together!
Would really like to see alot more from the creator :)
Really nice game, though unpolished and more like alpha/demo.
I missed some combat and it seemed too much scripted sequences are present. The game fall down after one of them
and since I forgot to save, I quit playing it after redhead and slime wandered around me when trying to talk
to one of the guard twins.
The pictures are good, but the game itself needs a ton of development to feel alive to me.
This is a great start. There are some grammatical errors but nothing terribly bad, simple fixes. The artwork is very well done. I'm curious to see what else you have in mind! Will be keeping track of this title.