A first-person account of a (male) Private Eye who gradually learns how to 'ride' in other creatures' minds, (see through their eyes, experience what they experience etc.) This opens a fair range of possibilities, and I have tried to leave the game as open as possible so players can explore the aspects of the game that interest them most.
There are a few variables that the player has to balance to advance through the story. There may be more than one way to move the variables one way or the other.
Current update 0.94
IF YOU ARE HAVING TROUBLE DOWNLOADING, please check the first post of the discussion thread for links to three smaller downloads which you can combine with the HTML
IF YOU ALREADY HAVE the previous version of the game you can download the smaller "TOP UP" updates (past "Top Ups" also linked in the first post of the discussion thread.)
A smaller update, with a lot of bug fixes and a few new fun features. The main point of this update is to test the "Top Up" idea.
A new chemical can be identified and taken from the lab.
The effects of the lab chemicals have been tweaked.
You can now carry multiple doses of the chemicals from the lab. But take care! Carrying more than a few doses risks leaking the fluids on you!
Added three new dream sequences. It is now possible to offset the effect of dreams by choosing different dreams.
A new encounter to unlock with Emma (gym trainer)
Slight tweaking of encounters to prepare for the next update.
NOTE: If you have questions that you would like to have answered, please post them in the game's discussion thread. It is simply not practical to hold conversations in the review thread.
The parallel plot devices are
1. The private eye is contracted to hunt for an elusive woman.
2. The private eye meets a psychic and learns to use his psychic powers (the story of how he came upon these abilities, and how they changed him.)
There are several side encounters, red-herrings, a couple of easter eggs, but the gameplay refers to the above storylines.
There are a number of ways to 'finish', and there are some side events, and other 'boss' events depending on the path you take.
You - The (male) Private Eye who gradually develops his psychic abilities through dreams.
Conrad - The 'suit' who represents the corporate interest who hire you to find Dianne.
The Psychic - A gypsy woman who helps you deveop your dream powers, for reasons of her own...
Dianne - The 'mark' who I am contracted to find and deliver to the corporation represented by Conrad.
Fred - A corrupt policeman who sometimes helps me ... for a price.
Georgette - ?
Joe - An associate (informant) who has gone missing
The Ferret - An associate (informant) who has gone missing
William - An associate (informant) who has gone missing
Various other incidental characters.
Charlotte - A personal trainer
Emma - A personal trainer
Some basic tips include:
The entire game is a kind of juggling act, trying to keep everything balanced as you progress through the story.
You brain is affected by use of psychic power, a brain burnout can result in 'death' (Game Over).
Narc (narcotic) use calms the brain, but overuse of narcs can lead to helpless addiction (Game Over).
Some kinds of foods and drinks can help offset these, but you can only eat/drink so much.
Everything costs money, and you have limited cash from the initial contract (if you take it) so, unless you are incredibly frugal, you may need to suppliment income by selling on the blackmarket.
Every time you walk the streets there is a chance of being mugged. Several possible outcomes, including death. (Game Over)
Any use of the Blackmarket has a chance of attracting police attention, and possible jail time (Game Over).
Progression often depends on develping your powers and revisiting old haunts when you reach a new level of power may unveil a new possibility.
There are a couple of 'Easter Egg' style asides just for fun, but you would be lucky to find them on the first playthrough.
Some endings allow you to continue to play on, if you have not completed the Dianne storyline.
I can't recommend this game enough. There's a lot of content to go around, some interesting game mechanics, the images are phenomenal and the story is much more interesting than I was expecting. Definitely one of my favourite AIF games around!
The dream sections are easily the highlight of the game, and the gender transformation is a nice bonus as well. If you are still planning to do a sequel or a second chapter, I would only suggest that you keep these two features included when you make it, and maybe add more dream scenes. Keeping in the animal transormation stuff would be nice as well, maybe riding the mind of an insect or something so you can spy on people? Just a thought :)
My only cons are that there are a fair few spelling and grammar mistakes, but it doesn't really detract from the experience. Just something that bugs me a little bit.
Overall, you've done a phenomenal job on this game, and I can't wait to see what you do next. Keep up the good work!
Note: A few people are saying that they experienced bugs that made the game unplayable. I didn't find any of these, and I'm fairly sure I've seen maybe 95% of this game's scenes. ¯\_(ツ)_/¯
It looks cool so far. There's potential here.
Enjoyable. Story could do with some improvements and completing the story lines. One of the good games on the site, and I can recommend it.
Turtle is indeed classified as reptile, not amphibian as I thought.
Great game but unplayable, every time i reach the 3 or 4 dream thear is no choice :-(
I cant seem to use my powers in the gym, how do I do that?