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Oregon Trail R34


The Exile of Aphrodisia

This game is a downloaded Windows executable for 64 and 32 bit operating systems (Windows 7 and newer).

Exile of Aphrodisia is an adult transformation-themed game inspired by the Oregon Trail and the Odyssey.  Your task is to lead a party of humans across the fantasy continent of Aphrodisia, pursued by demons who seek to enslave the remnants of humanity.

The game is largely revolved around the concept of transformation of many sorts, including TG (transgender), anthro, animal, bizarre body modifications, inanimate, and more.  As a new species to the continent, humans are prime targets for transformations from forces of nature and other sentient races, as well as the gods and goddesses who watch over the lands, imposing their will and (often unjust) sense of justice.  As an elf hired to guide the party, it is your job to keep as many of the humans safe as you can to guide them to the dimensional rift in Niu Heym, the City of the Gate where humanity first arrived a thousand years ago.  You must keep your party healthy and happy, and keep their lust under control to stop them from surrendering their freedom to the demons.

Latest Reviews - View All Reviews

Review by hexxuus

Version reviewed: on 05/26/2017

The game has a lot of potential, the base (core) is very stable. You start at a point and automatically travel to your destination, during your travel you have random chance to encounter all kinds of events and every so many miles you hit a town where you can get supplies and a drink. You have to rest and scavange for food. As an elf you are leading a party of random humans, who have certain skills: scout,soldier,farmer, priest, etc, which you can use in certain encounters along the way However it's not really XXX at this point, it's mostly PG rated, the transformation scenes themselves are really short, 4-5 lines to describe a transformation and the events don't last for more than a minute.  The only you thing you have to do to make it more interesting is to write extra scenes and events to make it a succes, alo include the possibility of the elf being transformed for bad ends.  All encounters are noted in the text files within the instalation folder, so if you want to encounter something you don't have to wait for the "random" encounter.

Review by Taenil

Version reviewed: on 05/26/2017

I actually adore this game, very much. It's an outstanding start to what i hope becomes the next big hit here. The lack of overall difficulty could use some fine-tuning, and more could be done about your stats through more transformations and small events. I would also like to see the ability to set your characters how you like them, instead of just randomly throwing them out there and hoping you get a group you like. I really hope to see a lot more from this game in the time to come!

Review by ufjoif

Version reviewed: on 05/24/2017

I really liked this game. I think it really hit the nail on the head about what the themes of this sort of game should be, the random aspect lending an element of unpredictability - it feels more authentic when you're not actively trying to lose so you can see the sex scenes.

Furthermore, unlike some games here, this is fully finished and works properly. And kudos to you for making your own engine for the game, and not just using Twine or something like that. I also love the choice of music (Kevin MacLeod does have some good tracks!) and the subtle landscape art. The character drawings could use some work, but it's at least there, which is more than I can say for some games. I also liked how at some points, I was genuinely worried for my party. I made bad decisions, and we were starting to run out of food - I didn't know if we'd make it or not. It was very exciting, which is a good thing for a sex game like this.

If I had any single major complaint, it would be the lack of a volume slider. That would be the one big, easy-to-fix thing that bugs me.

In terms of more complex criticism, I'd say that the game becomes too easy once you know how to play. Buy a few minor potions, and about three hundred kilos of food. Apply potions whenever someone gets an affliction. And once you've gotten every event at least once, you know exactly what decisions to make, so you can basically rush through the game and win with only one or two losses. Health is lost very slowly, and never became an issue. Lust, too, didn't seem to have any effect to me. Morale also never became a serious issue, with morale-decreasing events being few and far between, far enough to top up low morale party members at cities.

Basically, I'm saying the game is too easy. That's it. Other than that, it's great.

Overall, I give this an 8/10. Very good, far from perfect, but much closer to it than a lot of games from here.

Review by baumannt

Version reviewed: on 05/18/2017

A nice concept, easy to learn, funny and somewhat sexy transformations, only a few illustrations (but nice ones) and okay music.
All in all a nice and relaxing game.


Though, if I should mention a thing or two that might be improved on, it would be the following bullets:

  • The total number of varying encounters --> not as if there should be more in each playthrough, but rather more material to discover through numerous playthroughs.
  • More illustrations; if possible an illustration of each transformative stage for each kind of transformation (but I know that it is a lot to ask for).
    • Ideally (in my world) there could also be added more illustrations to the random encounters.
  • Some positive transformations and more freedom in customizing the starting party.
  • Perhaps a game+ function of some sort, but whether it could be game-modes/challenges, new traits, different monsters, a special starting item or what not; I do not know.
    • (I think the concept used for Game+ in Sengoku Rance is a nice one, but... It's not as if that 'model' fits any game, and probably not this one :))

Review by PlatonicNebula

Version reviewed: on 05/18/2017

This is a hard game to review. First of all, it's commendable that it's already a complete game. I have to applaud that regardless. The hard part comes from comparing it to Oregon Trail, for better or worse. If I had never even heard of Oregon Trail, then I would probably judge this game harshly. It's actually quite appropriate for the game to be randomly cruel and hard to figure out in reference to the older game. On the other hand, in reference to decades of good games (that'a a dig against Oregon Trail, not this one), more transparency would be appropriate. It's impossible to know what the actual risks of your choices are unless you've seen them play out before. It's particularly troubling when you can't tell whether an encounter will be resolved by a dice roll or simply play out in a prescribed manner. If you choose to have a party member do something risky, are you technically choosing to lose that party member, or are you choosing to roll the dice on it? It depends on the encounter, apparently, and you can't really tell which is which. A notable example is the attack by the demon with the pack of hounds. In my first attempt, the character who tried to sneak up on him was a soldier, which made perfect sense to me, but I played it cautiously instead. In my second attempt, a carpenter snuck up on him, so I thought, "Well, that sucks. If it's not always a soldier, then I probably gave up a rare good chance to beat him last time." Nope. Unless I misread the text, this is just a gotcha. It looks like you have a chance, but there isn't one.

Sometimes you can choose which party members are involved at the start of an encounter, but sometimes they're picked at random. If their skills come into play in either kind of encounter, I couldn't tell, but I don't think they do. Some encounters do progress to a point where you are able to choose among party members with particular attributes if you have any, which actually makes me more certain that those attributes don't matter otherwise. It's a shame, because it feels like you might benefit from sending certain members on certain missions, like a soldier in case there's an attack, but if that doesn't really matter, you're best off sending your most expendable members any time you don't have to pick a certain profession. There's no reason to risk anyone useful unless you just don't have enough pawns.

I stopped playing my first attempt when it was clearly impossible to win it. I overspent on food at the beginning, but not enough on salted meat. Then I couldn't afford to spend gold in any encounters, and of course I was curious enough to take unnecessary risks. On my second game, I won with only the one casualty. I probably got lucky on a couple of encounters, but it really boiled down to saying no to obvious traps, not wasting money on food that spoiled or unnecessary healing items (only potions for afflictions were actually necessary), and keeping enough money available for encounters. The damage done by eating salted meat isn't anywhere near bad enough for it to be worth spending money on any other kind of food. Only nymphomaniac characters seem to be in any danger of maxing out lust, and even they aren't likely to do so unless they're involved in more than their share of lustful encounters.

The transformations are either immediate losses from bad encounters or magical afflictions. This is all analogous to Oregon Trail's snake bites and diseases, so it's again hard to review. One the one hand, that's clearly how it's meant to be. There is a clear vision, and the game meets that goal. On the other hand, it feels like so many lost opportunities for nearly every transformation to be essentially the same as a death. The one exception I've encountered so far only affected the character's permanent record. No changes impact the game in any other way.

Overall, this game is a standout on this site. It scores high marks in presentation, in being complete, and in actually being a game. I'm just not sure about the fun factor. It's a TF take on a classic, which is awesome to see, but the classic in question was only ever popular because it was the only game kids could play on classroom computers other than some awful typing trainer. I will probably play it many more times until I've seen all the random events. I think it would be better if there was more risk vs. reward decision making in the game instead of boobie traps masquerading as risk vs. reward decisions, but any other suggestions I want to make would be moving away from the game's apparent purpose.

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