A little about my game:
You play a young man as he helps a friend become more comfortable talking with, and eventually dating, women. How far are you willing to go to help him out?
A little about me:
I'm new to this whole interactive fiction thing and a few months ago I played a game and it blew my mind. I had never experienced anything like it. Since then I can say my kinky pursuits have exploded, including spending hours making a lewdie game. Check out the forum post for develpoment updates.
I've updated the game 3 times within the last week. Look forward to frequent updates and new content.
Confidence level 3 is now live and with this progression the player can go on a "date." I'll be releasing another update after this one, probably within 3 days, to address any bugs or errors. (19.07.2017 Patched these errors.) The following update will be focused on content that the player finds within the world... like clothing... and will likely have no storyline progression. But who knows.
Hotfix of a bad path in the Gas Sation and the variables around the closet side stories.
This is more of a patch than an update. Small errors and bugs were fixed. However, I never update without something... Some more side story was added to the closet section, like the wig, but with makeup. (Enabled after the date, if you take the makeup) And the visual wardrobe system was put in place ahead of She Wolf opening in the next update. Let me know what you think - I'd love feedback on this system - since I have over 40 images that will need to be formatted.
Thank you for playing!
**AHHHHH Y'all have been leaving so many reviews! This is wonderful! Thank you so much for leaving feedback! There's also a dicussion thread on the In Devolpment board that might better answer your questions and gives me greater room to interact with your feedback.
**Vasais Thank you so much for taking the time to give me game a try. I'm really happy that you are enjoying it.
**The_Emperor_Protects First, you're a heretic, and second thank you for playing and then taking the time to leave a review. I'm glad you're liking the progression.
**Kingkade More is xxx content is coming. This isn't a Disney game. I don't have too many fantasies I want to write about this level, most of them involve some sort of acceptance and our MC isn't quite there yet. But he'll be a straight up mothafuckin dick pig... if you choose. :P
**Puffin Thank you for taking the time to leave such a wonderful review. Your words of encouragement keep me going, and going, and going and going.
**Atlasofremembrance I'm glad you like the game and thank you for commenting on the UI. I've taken your note on the circle and your suggestion has helped make it better. Right now, the issue with saves is, since the game is still in it's early Alpha, there are still features that are working in that need to be implemented on start. Once the storyline has progressed far enough that a player can simply choose what to do next, a la sandboxes, adding those new features won't break the game, as all their variables and stats will initiate when they start, rather than the story. I'm sorry this hurts your experience and I'm working hard on getting better saves in.
**Shadow_madness Thank you for the kudos! Your words are wisdom.
**Newport_Georgeg I'm so glad that you're still playing the game! I'm so happy that you're following the progress as it goes through all these changes. I'm learning better and better coding practices every day and grandfathering in a lot of these suggestions over time.
**Dracornis I love that you're loving the game so far! It is straightforward right now. I've heard many a tale of first time writers creating a world too big for them to tackle by branching too early in their development. The main focus of the game will be to increase your friends confidence, but it's the how that will have variation, and right now I'm building one way so that you can at least play through... and that's not even done. So more variation will come, but in time.
Your friend has never been good with people. In many ways, you're his only real friend, but it still surprised you when he approached you one night at his breaking point.
He can't live like this anymore. He needs your help.
The offer is something you shouldn't refuse - a future without debt - but what does the present entail? The player has to figure out how best to help their friend while staying a float in school.
Current character roles are
Your Good Friend: This is the character you're trying to help. Lousy with people, and even worse with girls, your job is to increase their confidence by whatever means available. You've known eachother practically all your lives but with the revelation of his massive insecurity your relationship has grown even closer.
Only level 1 so far. Click your way through!
The phone stopped working ! I cant read the messages now :p Awesome game though I love where this is going ! Looking forward for more and more updates !! I highly recommend this game !
Maybe because im using a save from my disk its not working well with the update ? Would i need to start over from the start ? :p
After testing it today, it is a great game so far
I enjoy it, but until now its just straightforward, right?
I dont find much branches, or i am blind ^^
looking forward for more content :)
I like this game. It is quite well written. I did find some typos (Notepad++ can fix this). I found bugs in the previous one so I cut thru the code. I was ready to reply with three fixes until I saw the new version. It looks like my fixes have been incorporated.
One suggestion is the start tags, <tw-passagedata>, start on a new line. I found that Go To would leave a trailling dash when School was not applicable, but I didn't notice it with the latest version. My fix was to do stuff like [[ - School|School]] for the links.
Amazing work so far and I eagerly await each update, try not to get yourself burnt out and keep up the good work. (^_^)
Let's start by saying i really like what you've already done: the game is interesting, the premise and the story relatively fresh in how it handles the "voluntary" aspect that many games don't face.
The UI and how it's handled, separating everything into groups, is nice and and keeps the player from being confused. The only page that, in my opinion, is in need of some work is that of "The Circle" in that it gets a bit confusing at first.
Then, the only major complaint is that, even in the most recent version, there is a problem with loading older saves, which means playing again until the end (for me specifically, I remained locked in the Gas Station, unable to exit because unable to change clothes, saved there and hoped that the next version would have a way outside it) which is kind of a chore. Nonetheless, the game is very entertaining, even with small things like that.
I have some questions, though: are you planning to include multiple endings/branching paths? I ask because I know those might make the whole experience feel way too big and put unnecessary stress on a single person and I would really like to see the narrative you're creating finished.