Trap Quest is a roguelike dungeon crawl virtual reality TF game.
If you are using Windows Glulxe and finding that the game is really slow then please please please try switching to Windows Git which is much much more lightweight and five times faster. The weakness is that a few users have reported save files sometimes failing to load.
In response to the reviews complaining "I can't do X even though I want to" or "The game is railroading me towards Y", this is not a sandbox game for you to become the dominant and take control of the miniverse, this is a roguelike where if you're very lucky you might survive with most of your mental faculties intact. For more details, read the FAQ. If you want a nice forgiving sandbox game where you can become the dominant, or where there's no meaningful downside to always choosing the slutty option, please feel free to play pretty much every other well fleshed out game in this genre of random encounters and transformation, including but not limited to Corruption of Champions and Bimbo Mall Battle.
For frequent updates on development and the latest download links, go to the (Warning: NSFW) blog.
Check out the wiki: http://trapquest.com/wiki/index.php?title=Main_Page
Visit the website (warning NSFW landing page):
This game is just GREAT. Really, for me it's really one of the best (maybe the best) game you can found here. (And I tried A LOT). Using windows git I can play without big performance issue. Ok, sometimes you have to wait for a few second after you click on the mouse. So what !?
For people who like old roguelike rpg, with far better graphics, PNJ to talk to (who can change their mind about you), and a lot of things to care of (like hunger, thirst, pee, dressing, money, your whole body...). I played for maybe 10 hours and can't wait to continue. The tutorial which start at the begining is extremly usefull to understood basics gameplay mecanisms. Also, use the "help" command to learn more, and don't hesitate to test thing (I found the "masturbate" command which is not given in the help section I think...)
Really, the only problem of this game is that it's not fully complete yet. But I really, really, really hope It will have a real end one day. Even wihout a proper end, I will play with it a lot, given the amount of content already in it, and the excelent replay value (many difficulty settings, many "mode" to choose at the start, cutsomisation of your charactere that can be a man or a woomen and so on).
To the author : Do not stop the dev of this game, whatever happen please :)
I really like a game concept, but even with recommended interpreter - game is incredibly slow. Change of game format/engine would be needed by my opinion. Came to my mind how it will look in Legend of Grimrock engine - even if this would be a really huge step for game development demands. :)
Trap Quest is one of a kind. It is surely an iconic tf game earning it own place in the tf game history, just like Cursed for Rag or CoC. That said, I have to agree to some of the latest not so positive reviews. The game has exceeded what the inform7 engine can offer and is now crawling like a turtle. Clicking a command takes up to 10 seconds for the game to response...
The author has done a lot for the game. I remember the time when we need to try out the commands not sure what to do. It took a lot of exploring to learn that you can do something to the statue in the third room. We would try to kick it attack it use it wear it drop it drink it take it... Now, the possible commands of each item are all listed out available for clicking. It is a lot easier for newbies... and at the same time taking so much fun out of it. BTW, does anyone know that "I" stand for inventory and you can "Look me" to check yourself up?
Wish TQ find a way around the problem soon.
Inform 7 engine is an engine only chosen by the advanced author. You need a real good mind and a good among of writing to put together a game but once you did it, it is going to work for a long long time with relatively little cost for new contents. It all started from Arena; it got big when BMB (Bimbo Mall Battle - StableMilk) stormed the transformation game database at the top of the list; after that it was Trap Quest. These were the trio. Many years later we had the Curse of Krigas.
Amount these four, Arena is the grandfather so it is kind of old and rusty but it is still okay as a sandbox game, at least it is not bugged and you can play until you lose. BMB was good and it was sad to see the author losing interest in it. The Curse of Krigas was promising until it stopped development.
Trap Quest is the only "alive" project. Even better with the way it is implemented, the author is adding new content frequently. So this one is a must check out.
If there is anything stopping people from doing it, it would be the unfamiliar to the Inform Engine. The installation and how the game works. Even with that it is still getting nearly 400 likes, so lets say this game worth your time for the small trouble.
If you really need help with the game commands and installation of the Inform player, you can get help in the forum, this game has an active thread. I wrote a beginner guides for Inform 7 when The Curse of Krigas launched, only a page or two but I think it is good enough to kick start anyone. You can find it in the Game Engine Help section of the forum.
What programe is best to use using a mac ? Would really like to try it but I cant get it to run !
It has all the right things needed for an amazing game, but the game completely falls apart in large parts thanks to the game engine the developer selected. Within the first ten minutes you will either love the game or leave it out of pure frustration.
Unfortunately the game is now so far into its development that changing the engine is most likely not feasible, which is a real shame.
Update to version 4.1: Several features has been added to the game that makes it even more sluggish with the current engine, to such an extent that even the developer acknowledges them and provides an option to opt-out of what I would consider features that are vital to the understanding of the gameplay. In addition, reading through the TQ subforum here on the site I see the developer blatantly shrugging off good feedback that would make the game feel a lot less like a chore.This has ultimately made me delete the game for now as I do not see the biggest hinderances of the game being addressed any time soon.