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Release Date
09/10/2017
Last Update
04/18/2018
Version
0.4.4
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Version: 0.4.4

Version: 0.4.3.1

Version: 0.4.2

Version: 0.4.1

Version: 0.3.6

Version: 0.2.4

Version: 0.2

Version: 0.1.4

Version: 0.1.0

Dungeon Depths

This game requires the Microsoft .NET framework to function (If you have Windows 8 or higher, you should be ok, otherwise there may be a problem with startup if the framework isn't on your computer.)

Dungeon Depths is a 2-D dungeon crawler with a player creation engine that allows your character to be changed visually as the game goes on. At the moment, the game primarily features Male to Female and Breast Enlargement transformations.  This is my first attempt at an erotic game.  It isn't my first game, although it is easily one of my most ambitious. 

Disscussion thread: https://www.tfgamessite.com/phpbb3/viewtopic.php?f=6&t=10076

Note - This is a demo.  The game is still in development, and may have some problems. 

Dungeon_Depths has a bug tracker now!  Hopefully this will help manage the many, many, many issues that pop up with each new version.

Update Log 0.4.4

This is mainly a patch for v0.4.3 and its offshoots, with a few quality of life improvements.  

Known Bug:

  • There may be a problem with some saves that has been carried over from a previous version, but I don't have enough info on it to confirm it, or to begin debugging.  If it occurs, please let me know any details you have and/or submit your save file to its bug tracker entry

New Stuff:

  • Custom Controls -
    • Clicking the controls button on the start screen, or clicking the controls dropdown under the help option allows one to set a keyboard control scheme.
    • NOTE TO THOSE WHO USE THE 'e' INSTEAD OF ';' - You will need to set this, as the 'e' key has been unmapped from the interact option.
    • While most of the keyboard controls are set, there are a few that do nothing at the moment, being the "Inspect item" and "No" keys.
    • What was done by the ';' key before is the "Interact Option"
    • The "Yes" key can be used to challenge the boss at the stairs.
  • New Tileset - 
    • The icons for the tiles have been updated, and should display at a higher resolution.

 

Update Log 0.4.3/0.4.3.1:

This is a patch to cover some of the bugs created in v0.4.2, with a couple of new features and optimizations.

0.4.3.1 fixes the bugs involving aquiring a key from the shop or debug menu

New Features:

  • Debug Menu - The map view has been greatly developed, courtesy of Houdini111:
    • More detail (Map key, seed, etc.)
    • Zoom
    • Pan
    • The map is now able to be edited, along with chests
  • Expanded self inspect - I've slightly expanded the self inspect, and there are some problems with the haircolor identification and with some non human form descriptions.

Update Log 0.4.2:

This is a combination of patches 0.4.1.1 - 0.4.1.3, with the saving glitch associated with front hair #5 worked out and with multiple polymorphs no longer saving over one another.

Edit: I've put up another 0.4.2 that doesn't crash if you try to move while it's loading.

Update Log 0.4.1:

This is a patch for version 0.4 to (hopefully) fix the main bugs I have seen in the bug tracker.

Update Log 0.4.0:

This is mainly an update to the core game engine to make it run smoother and stable enough to be left alone while I work on a large content update.

Special thanks:

  • Houdini111 - Houdini has been helping me by compiling bug lists for a while now, and with this version Houdini has been helping me on the development side as well, notably with the addition of the debug menu, breast shrinking potion, and with several smaller optimizations.
  • Storm -  Storm gave me the idea and drafted some code for a body swap on the defeat of a Explorer.

Bug Fixes:

There have been a lot of bug fixes since the last release, and I'm not going to list them all here. At the moment, all bugs should be listed in the issue tracker, and if any pop up they should be reported there.

Engine Optimizations/Changes:

Unfortunatly saves from older versions don't work with this one anymore.

  • Reduced load times
    • Loading should be much faster, and long loads now have a load bar
  • Map generation is now seeded
  • The map generation algorithm has been updated
  • Combat now has a UI
  • Reporting bugs can be done from within the game via help -> report
  • The debug menu; see this
  • Fixed some typos
  • Floors past floor 5 have a forest tileset
  • Other miscelanious improvements

New Content:

  • 4 new mystery potions
    • Breast Shrinking
    • Hyper Heal (Heals/Boosts health)
    • Hyper Mana (Mana regen/Boosts mana)
    • Random Hair Color (Replaces black hair)
  • Masculine Potion has been revised to have multiple stages
  • Hair Color potions are now semi random
  • 1 new trap
  • Basic enemies have been renamed
  • The way enemies drop items has been randomized
  • Explorer has an optional body swap on defeat
    • This may become a non optional random event, let me know what you prefer

 

 

 

CONTROLS:

w, a, s, d/arrows = move

;/e = interact (w/ stairs/chests)

Click on stuff in the inventory to select it, and use the equip tab to equip weapons and armor.

Update Log 0.3.6:

This is a few more optimizations, some additions for the engine, and some bug fixes.  This will be the last update for a while (barring any major or gamebreaking bug fixes), as I want to add a bunch of content to get Dungeon_Depths out of the Demo stage into an Alpha.

Bug Fixes:

  • Equipping a staff and self polymorphing no longer nets a mana gain
  • Medicinal tea heals up to the full extent of your maximum health + buffs
  • Stairs, chests, NPCs, and traps no longer can spawn on top of one another

Engine improvements: 

  • Multiple save and load slots.
    • Saves from previous versions will load into slot 1
    • Saves from previous versions lose track of beaten bosses upon load
  • I've added a disclaimer at the beginning
  • Game info box under help tab

New Content:

  • I've replaced the fourth default clothing option (the suit) with another design provided by Rangorak (Thanks once again)
  • Masculine Potion/Murky Potion - the exact opposite of the feminine potion, its another hidden potion.
  • Armor and weapons now buff multiple stats - I've also reassigned the stats of some existing armors for different purposes.

Known Bugs:

  • Minor:
    • [temp fixed] midas gauntlet does not drop gold statue
      • the gold from midas kills has been greatly increased
    • [possibly fixed] shopkeeper @ sign disappears sometimes
    • [fixed] Equipping a staff and self polymorphing nets a mana gain.
    • Traps disappear on save and load
    • Restoring from the princess tf causes some problems.
    • [done] Medicinal tea does not restore health past maximum (without charms) and cuts health
    • Equipping forced form equipment during combat doesn't fully tf until combat completes
    • Polymorphing to a form with greater hp nets a health gain
    • Polymorphing, and then polymorphingd again causes you to return to the previous polymorph
    • Losing to a goo girl causes an unknown cause of death error and nets a game over
    • Marissa can occasionally hit for extreme damage
    • Some transformations re-equip items incorrectly
  • Major:
    • [possibly fixed] Character creation can throw an exception when hair/skin color is changed while an affected attribute is selected
    • [semi fixed] slime hair allows one to survive the midas gauntlet's bad end
      • Slime hair still isn't turned to gold
    • [fixed] The shopkeeper/ladder/chests can spawn on top of one another
  • Game-Breaking:
    • [possibly fixed] Encounters on floor past floor 3 may throw unhandled exeptions
    • Using the Just-Straight-Poison (The default name for mystery potions) will throw an unhandled exeption

Update Log 0.3.0/0.3.2/0.3.3/0.3.4/0.3.5:

THE 'E' KEY CAN ALSO BE USED INSTEAD OF THE ';' KEY

This is some bug fixes and some new content.  Sorry for the radio silence/delay between updates.  This should be the last major update before I finish the alpha version of the game.  From there, the engine should not change much, and I should be able to more easily add floors/items/monsters/tfs.

0.3.2 should fix some of the bugs in 0.3.0 and 0.3.1.

In 0.3.3, I nailed down the unknown enemy error and the corrupted save bug, as well as causing the game to loop after floor 3.

0.3.4 fixes the save bug related to magical girl tfs

0.3.5 fixes or diminishes all bugs on the known list, and optimizes the game a bit.  You should notice smoother map scrolling and faster load/new level speeds, as well as a smaller game file size. Also the shop is approached via the ; key (I went through Houdini111's suggestions, some of the minor ones may also have been put in as well.  I have a list of things to add, and many of the suggestions have been added) 

Bug Fixes: 

  • Reduced required .net framework required
  • Mana and health now regen up to their buffed max value
  • You can no longer sell currently equipped items
  • Chests can not be opened in combat
  • Saving and loading are no longer possible while menus are open, or when in combat.
  • Weapon Attack is displayed added to the players
  • Item descriptions now display as a pushed notification rather than in the log.  This lets me wrap their text, and use longer descriptions. (Longer descriptions for some items pending)
  • Stats should not go negitive any more, unless intentionaly through a tf
  • You can not polymorph into a " " (nothing) anymore
  • Text boxes should scale better, but let me know if any other scaling problems occur
  • Gold Armor's slut variant now appears
  • Some of the known issues that I haven't been able to pin down now throw error messages instead of unhandled exeptions.

Engine Improvements:

  • To let me make larger maps, the map is now zoomed in a bit and scrolls.  NOTE: This also means that the compass is not as useful as it once was, I plan on fixing this in the next update
  • I'm moving away from using the log in favor of text boxes, let me know what you all think
  • The save files from this version should be forward compatible with future versions
  • Enemies can now be stunned via critical hits

Additional Content:

  • Floor 3 is done for the most part:
    • Traps are introduced, so be careful where you step.  There are only 3 at the moment, but more are on the way.
    • Some chests are mimics, which have a defeat tf that gives a unique armor with a special effect
    • Only one chest has the key to the stairs.  While this is simple at the moment, floor 4 will use a more complex version of this format with some body stealing elements.
  • Specials:
    • Warrior : Berserker Rage (x2 damage for 2 turns, with 3/4 DEF loss per turn)
    • Mage : Risky Decision (Use life to replenish mana)
    • Breastsize > 3 : Massive Mammaries (80% defence for 1 turn)
    • Succubus : Unholy Seduction (100% chance to stun enemy)
    • Slime : Absortion (Hits for low damage, Heals for Double damage dealt)
    • Dragon: Ironhide Fury (Damage x1.5, defence +100 for 3 turns)
  • Trap Kits can be found in chests to disarm traps adjacent to the player

Known Bugs:

  • Minor:
    • [fixed] Upon successful game load, the portrait does not immediatly update
    • [fixed] Restore potions undo charms
    • [fixed] Ruby trap doesn't make you redder post trap
    • [fixed] polymorph keeps defence stats from armor
    • [temp fixed] midas gauntlet does not drop gold statue
      • the gold from midas kills has been greatly increased
    • [possibly fixed] shopkeeper @ sign disappears sometimes
    • [fixed] bimbo tf doesnt change clothes
    • [fixed] lust tends to loop back to 0 at a certain point, and then goes no higher
    • [fixed] hitting enter without entering a cheat code pops up a message box
    • [fixed] shops/stairs/chests register as undiscovered after load
    • [fixed] spell casting physically hits the enemy
    • [fixed] reverting from magical girl removes clothes
    • Equipping a staff and self polymorphing nets a mana gain.
    • Traps disappear on save and load
    • Medicinal tea does not restore health past maximum (without charms) and cuts health 
  • Major:
    • [possibly fixed] Character creation can throw an exception, particularly working with ears (Error 001)
    • [fixed] The opponent that killed you is ocassionally not recorded (Error 002)
    • [fixed] Un-equipping Targax Sword doesn't stop the tf
    • [semi fixed] slime hair allows one to survive the midas gauntlet's bad end
      • Slime hair still isn't turned to gold
    • [fixed] The living armor and skimpy clothes curse lock the player in place
    • [fixed] DEF is lowered in tfs unintentionally
    • The shopkeeper/ladder/chests can spawn on top of one another
    • Restoring from the princess tf causes some problems.
  • Game-Breaking:
    • [fixed] Game crashes on entry to floor 3
    • [fixed] Saving seems to fail in some situations
    • [fixed] Magic Girl TF breaks if gum is eaten
    • [fixed] Stat buffs are not tracked correctly, and double/disappear
    • [possibly fixed] Encounters on floor past floor 3 may throw unhandled exceptions

Update Log 0.2.4:

Fixed a lot of bugs, made some general improvements.  Hopefully the next update will be some new content and not more bug fixes due to this one resolving them, thank you as always for your feedback, and thank you for playing.

Bug fixes:

  • Saves no longer corrupt the game
  • Fixed my use of states; this should elimnate most TF related bugs
  • Death no longer throws unhandled exeptions
  • Improved the reverts from TFs and restoration potions
  • Titles no longer stack for polymorphed enemies
  • New games shouldn't have issues anymore
  • Glowsticks no longer do their secondary effects on non-custom colored hair
  • The maid duster should work for the magical girl
  • Many general bugs no longer exist

Improvements:

  • The shop lists are now vertically alligned
  • Character creation now has a "randomize" option
  • The inventory filters now have a "check/uncheck all" option
  • Levels no longer exist; Stat buffs can be gained from "charms" found in chests and the shop
  • Polymorphs now last longer (between 1 and 15 turns)
  • Spells have been buffed to do more damage and be more accurate
  • Balance has been tweaked slightly

Older Versions:

https://drive.google.com/open?id=1Z0dySl7YTYuVX9WMF9nGlMTZw1Znv44SjEq99xTz3pk


Latest Reviews - View All Reviews

Review by MetalMaster

Version reviewed: 0.4.4 on 04/21/2018


I like the New Design of the Map and im a Big Fan of the Kisekae Character Design. Overall i think its a cool Game and im excited for future Updates. Sadly in the latest Update i cant Load Savegames. When i hit the Load Button the Game freeze in the loadingscreen.


Review by Nova25

Version reviewed: 0.4.4 on 04/20/2018


The amount of bugs, more specifically related to the controls and the key-mapping, is simply atrocious.
This makes the game almost unplayable for me and quite frustrating.


Review by Lil' Bun

Version reviewed: 0.4.3.1 on 03/28/2018


I love this game, But i believe there is an issue(s) with the save system, i can be playing the game lose a fight and die and then when i reload my save it does not let me and it becomes an endless crash loop. Please fix, i have gotten far on multiple saves only to have to restart ;~;


Review by w21dbb

Version reviewed: 0.4.3.1 on 03/24/2018


This game is a good one, simple enough to play, but it needs more interactions but, since I know its a demo, that the will be added I will just have to wait and see when and what will be added.

current state 6.8 out of 10.


Review by Houdini111

Version reviewed: 0.4.2 on 03/16/2018


Update: To reviewer kithrin, the latter two bugs have been fixed and will be in the next update. Without more information I cannot fix the first (or confirm if it has already been fixed). If you can go to the BitBucket issue tracker, make an issue, and upload the save I can look into what's causing it.

 

If you don't like playing early access games, subscribe to this and come back. It's making good progress and has some promising features.

 

---------------------------------------------------

I plan on adding these to the issue tracker (or adding them myself)

---------------------------------------------------

Suggestions:

  • While it makes sense from a balancing standpoint, it doesn't make logical sense for the fire trap to burn metal clothing.
  • When you unlearn a spell (e.g., Heartblast Starcannon), the spell box selects nothing, as opposed to the normal "-- Select --". Not really an issue, but still.
  • Enemy encounters are very annoying when they happen immediately after something else, especially other fights. A small grace period would be nice.
  • A debug menu/option of some sort would really help me find, confirm, and check for the resolution of bugs in the future. (This would really help me clear the "Bugs Not Yet Verified To Be Fixed Or Returning" section)
  • Descriptions (and maybe even formulas) for what each stat does
  • Successful save confirmation
  • Is there a reason why you gave the warrior 102 base HP and not something even?
  • Is the Soul-Lord form supposed to be 100% permanent? Restore potions (with and without the Sword of the Brutal equiped) say that they change you back but don't.
  • Give a breakdown of where the player's stats come from (base + charm + equipment + form)
  • Bronze Xiphos is worth the same amount of gold as a steel sword, despite providing 2.5x the attack bonus
  • Vials of slime are worth too much for how consistently and commonly they drop (every slime battle is guaranteed to give 100g + the random gold because of it)
  • Progress for losing to Marissa should be reset on Restore Potion use.
  • Since we are only able to select how many items to buy/sell based on a predetermined dropdown, buying/selling shouldn't reset the selection (so that you can do a 5+2 buy/sell of the same item to save time, for example)
  • There should be a "Wait" and/or "Defend" option in combat
  • Item usage in combat should take a turn
  • An indicator in the inventory for the fact that you have an item equiped
  • The text for the Self Polymorph should be dynamic based on how your new stats compare to your old stats. Going from a mage with 40 Mana to a Goddess with 10000 should says "your magical aptitude becomes far more average", which is extraordinarily wrong.
  • Staves are an odd item, now that you can buy permanent mana upgrades (since they seem to be only temporary mana upgrades)
  • I would like to be able to equip items by pressing "Use" on it in the inventory.
  • If you're going to make me use the mouse for combat, I'd like to be able to do more (instead of having to click in the corner). For example, I'd like to be able to close windows that require ; without a mouse left click.
  • It doesn't make sense to me to have Polymorph Enemy and spells like Turn to Frog separate. I'd like to see those spell made also be a part of Polymorph Enemy's submenu.
  • I'd like for there to be a way to save presets for the character creations.
  • I'd like for the inventory to not reset selection and scroll position every time you interact with it. (i.e., if you scroll down and then use an item, you should remain scrolled down with the item selected)
  • I'd like to be able to unselect items in the inventory by clicking them again. This is just a pet peeve.
  • Breast Enlarging Potion shouldn't immediately change your clothes. Your common clothes change their style, despite being unrelated. This is most notable on the second and fifth clothes options.
  • Magic oriented armor seems to be in order. It's odd for a magician to be using the same clothes as a warrior.
  • I'd like if Vial of Slime didn't change your hair style, only the color.
  • There's not enough consequence for running from a battle.
  • Not enough feedback. Things just happen without really letting you know. The messages in the log tell you, but those aren't use-friendly at all. At the very least, color coding the log would help distinguish between different kinds of events.
  • The ability to see how many of an item you have in the shop screen
  • A "All but one" and a "As many as I can afford" option in the shop
  • A turn indicator
  • You should be able to inspect items while they are in the shop. It makes it hard to make an educated decision otherwise

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Total Reviews: 10,963
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