This game was originally just started as a story I was writing, but I liked it enough to try turning into a game. It is mostly just a linear story so far with a few bad ends if you want to call them that. Most of the options currently will revolve around which type of content you want available in the game and so some passages will read differently depending on your settings. I will try to offer more choices later in the story after the initial setup is more complete.
The transformation in this game is taken from a reluctant approach. I wanted them to be done more along the lines of bad choices rather than the player either volunteering or having them forcibly applied. I know not everyone will have all of the same fetishes that I do, and so I have tried to write this game in such a way that various types of fetishes can be toggled in order to appeal to the largest possible player base.
Currently available fetishes:
I plan to add more later in the story.
Your mother has raised you since you were a child on her own, but now she is restless for companionship once more. You have a bad feeling about her new fiancé. After unfortunately after being caught by your mother, you take an unexpected turn down a new road in your life.
Your mother: A hard working woman who has done her best to raise you on her own.
Your mother's fiancé: Collected, refined, and a little mysterious. You have a bad feeling.
Your best friend: Your closest friend since you started school together.
-Pronouns should be fixed. Made a mistake when trying to set them.
-Made several grammar corrections.
-Changed the name from My Unexpected New Life to An Unexpected New Life.
-Character setup and fetish toggling implemented.
Not a bad start. The writing is pretty good. There are some obviously glaring issues though that need to be addressed to keep the story going without pulling you from mentally from the scene to correct them in your head:
Keep up the good work!
A fun, linear sissy story where your choices effect either your circumstances or the rest of your player's life.
You'll know when you've chosen to end the story (bad end) when you start reading about your "happy ever after". Jumping forward in time, describing the events of the game as past life experiences leading you up to modern day, the author creates a sense of loss. Of lost time, lost victory, or of lost opportunities is left up to the player to determine. Maybe normal isn't what I wanted...
Chances are, if you're playing this game, you'll take the supernatural ability of going back to "start" and making different, and more fun, choices with your life.
OK, for an alpha-stage game, this one has good writing and a clear narrative arc. It shows promise and it certainly has plenty of kinky implications.
However, I have two serious problems. One, the choices the MC makes seem to merely lead to game over situations, as opposed to creating new decision trees. Two, the plotline moves really fast. There's no discovery, there's no character change, per se. The game really ought to include some ways of moving toward the final objective that involve resistance and should include interactions with the other characters that allow for more discoveries and scenes than presently exist.
I'm happy to subscribe for updates! Let's hope they come soon and regularly!
So far the choices only get you a Game Over , some images would be good ,also this [You are 1 years old and a student in high school] the age setting is hillarious ,had a few good laughs when I saw it .This one reminds me of Perverted Education.I look foward to see how the story unfolds with the next update.
You might be planning on adding it later as a twist or something, if so then disregard my comment. I don't understand the mothers motivation. It is fustrating when a charicter acts irrationaly and no story reason is givin for it.