Night Games is designed as a hybrid between an RPG about a friendly arena style battlefucking competition and a dating sim where you build relationships with your opponents. Rather than random enemy encounters, all the opponents are distinct, persistent NPCs, with fleshed out personalities who use the same combat and experience systems as the player.
Combat skills are split between three basic attributes: Power, Cunning, and Seduction. You can build your character around your style of play. Do you want to incapacitate and pin your opponent before finishing her off? Maybe you prefer sneaky tricks and traps to outwit your opponent. Maybe you just want to be a pure sex machine. Later in the game, you have the opportunity to gain advanced attributes, opening up additional skill trees and unlocking new opponents.
The game loop is split into distinct day/night phases:
You don't really know why you're going to the Student Union in the middle of the night. You'd have to be insane to accept the invitation you received this afternoon. Seriously, someone is offering you money to sexfight a bunch girls? You're more likely to get mugged (though you're not carrying any money) or murdered if you show up. Best case scenerio, it's probably a prank for gullible freshmen. You have no good reason to believe the invitation is on the level, but here you are, walking into the empty Student Union.
Not quite empty, it turns out. The same woman who approached you this afternoon greets you and brings you to a room near the back of the building. Inside, you're surprised to find three quite attractive girls. After comparing notes, you confirm they're all freshmen like you and received the same invitation today. You're surprised, both that these girls would agree to such an invitation, and that you\'re the only guy here. For the first time, you start to believe that this might actually happen.
After a few minutes of awkward small talk (though none of these girls seem self-conscious about being here), the woman walks in again leading another girl. Embarrassingly you recognize the girl, named Cassie, who is a classmate of yours, and who you've become friends with over the past couple weeks. She blushes when she sees you and the two of you consciously avoid eye contact while the woman explains the rules of the competition.
There are a lot of specific points, but the rules basically boil down to this: competitors move around the empty areas of the campus and engage each other in sexfights. When one competitor orgasms, the other gets a point and can claim their clothes. Additional orgasms between those two players are not worth any points until the loser gets a replacement set of clothes at either the Student Union or the first floor of the dorm building. It seems to be customary, but not required, for the loser to get the winner off after a fight, when it doesn't count. After three hours, the match ends and each player is paid for each opponent they defeat, each set of clothes taken, and a bonus for whoever scores the most points.
After the explanation, she confirms with each participant whether they are still interested in participating. Everyone agrees. The first match starts at exactly 10:00.
The Player: A male college freshman who has just received an invite to a secret sex-fighting competition.
Cassie Brooke: A shy, somewhat geeky girl, who seems out of place in a sex-fight. However, what she lacks in sexual experience, she makes up for with enthusiasm. Her barely hidden crush on the player started before they joined the Games. She uses a balanced combat style.
Mara Cyr: A petite, brilliant troublemaker. Mara\'s genius gets her out of almost as much trouble as it gets her into. She spends most of her waking hours working on her engineering projects and uses sex-fighting to blow off steam. She uses a cunning focused combat style.
Angel Hart: A tall, busty blonde with a sexy body and a gorgeous face. She\'s a nymphomaniac with equal interest in men and women. She spends most of her free time with a group of her close friends who are almost as sexually open as she is. She uses a seduction focused combat style.
Jewel Silvers: A tomboy at heart with the looks of a supermodel. She has a passion for martial arts and doesn't hesitate to fight dirty. She tends to be sexually aggressive and dominant in bed, but she'll give herself to any guy who can best her in a fight. She uses a power focused combat style.
Reyka: A succubus summoned into the competition by a dark ritual. She hunts and fucks men for both sport and sustenance. Her combat style relies on her demonic power as a succubus.
Kat Hawk: A shy girl possessed by a horny cat spirit. Whenever she becomes aroused, she turns into a shameless and playful catgirl. Her combat style makes use of her animal instincts, making her stronger as she gets more horny.
Yui Ishida: The successor to an old ninja tradition. Despite being a virgin, she has extensive training in assassination and sexual arts. Her combat style is based on her ninjutsu skills.
Eve Ranger: A hermaphroditic nymphomaniac. She is way more interested in fucking her opponents than in actually winning. Her combat style uses her ability to share her fetishes with her opponent.
Samantha Daniels: A high class escort with a mastery of sexual techniques. She has a knockout body and knows how to show it off. Her combat style sticks to basic sexual techniques that become incredibly effective with repeat use.
Stamina: Represents your overall energy and tolerance for pain. Taking pain damage lowers your stamina and if it hits zero, you will be temporarily stunned. While recovering from being stunned, your stamina will refill rapidly. Stamina also slowly recovers over time.
Arousal: Represents your closeness to orgasm. Taking pleasure skills raises your arousal. If it hits maximum, you will climax and lose the fight. Arousal is decreased by pain and empties when orgasming.
Mojo: An abstract representation of your confidence and momentum. Many simple skills raise your mojo and it is used for powerful skills. Mojo decreases rapidly out of combat so you’ll start most fights with it empty.
Power: Used for skills that cause pain and lower opponents’ stamina. Power also makes it easier to break out of holds. A character that focuses on Power will use direct attacks to weaken and immobilize their opponents, pleasuring them to orgasm when they’re helpless.
Seduction: Used for skills that pleasure your opponent and raise their arousal. Pleasure skills often hard to evade or counter. A character that focuses on Seduction will quickly tease and pleasure their opponent to orgasm, sometimes even before they’ve stripped them naked.
Cunning: Used for utility skills and creating traps and potions outside of combat. Cunning also provides bonuses to evading attacks and stripping opponents. A character that focuses on Cunning tries to always have the advantage on their opponent, often even before the fight begins.
Speed: Speed provides bonuses to both accuracy and evasion as well as determining whose skill hits first.
Perception: Perception is both a strength and a weakness. High perception improves the odds of detecting nearby opponents and avoiding traps. It also provides information on your opponent’s current stamina and arousal. However, high Perception makes you more sensitive to many pleasure skills, so you will orgasm faster.
First time opening a jar file. It would be nice to know how to fucking play this game, and by play, I mean run the damn thing... You know, for us special folks.
Just a note for those who think there's no TF. I haven't played the most recent version of the game, and it has been a while but I don't see why the TF would be removed. You have to play a bit into the game to get them... not that far, as I recall. It might help if you win. The opponents get transformations as well, and I don't think it matters what you do, other than keep playing.
As I recall, all permanent TFs for the player are as a result of the body shop. Temporary TFs are available from some items you can purchase too.
I'm not a fan of the new version of the game. It has a lot of cons.
1. Has no TF content that I have found so far.
2. Game should have leveled content similar to Skyrim or such. While it might not make sense in most other games, it absolutely makes sense here where you're fighting the same people over and over again. Unless you properly min/max right from the start, one of the characters will start leveling beyond the others, making them impossible to beat. It got so crazy I was getting 2-3 shot; 2-3 shot to stun lock not end of match, when I finally stopped playing.
3. The AI doesn't seem to know how to win. Too many high level matches became stuck with the AI just beating me to death. But, this doesn't end matches. It just lowers your arousal and stuns you. This means fights just go ON and On and ON. Also, players are stunned for longer than AI, why is that?
4. The whole meditation crap needs to rework. So shut out sensations lowers your preception and sharpen your senses raises it. Great, what level of preception do you want? I know it increases the damage you take towards attacks, but because there is SO little feedback on what anything does, what's a good level to have it? Seems to me you want it at 0 because the positives don't outweight the negatives.
5. Why is the AI able to do 2 actions in 1 turn? I've seen crap like this:
Angel catches you as you approach and grinds her knee into the tent in your jeansYou receive 8 pleasure.
You try to tickle Angel, but she squirms away.
Angel struggles against you, but you maintain your position.
happen from time to time. Is this a bug or intentional?
6 Sometimes removing an article of clothing takes WAAAY too long. Usually this happens with Jewel. Maybe a health system for each article of clothing? 10-20 failed attempts and they are destroyed?
7. Things like Pin need to have a better design. I'd guess it only had about 10% success rate which begs the question, what is the point of wasting that turn on an ability that doesn't seem worth it? Seems like pin actually LOWERS the chance to hold them in place. Use 1 extra turn on something that CAN fail, to hold them in place for how many turns? Maybe none?
This comes to my final con:
8. No real feedback on combat. There is no way for me to know if Pin is effective or not because there is little to no feedback on moves or whatever. Pin doesn't seem to lower the chance that they will get out of a mount (seems to do the opposite) and there is no way for me to know.
Overall, could be really good if the problems were addressed, needs a bit more refinement.
Interesting. The implementation is not bad either. It feels like another New Life.
That said there are a few CONs. 1. I do not see any TF elements so far and 2. the game lack of depth. The first girl you pinned down was interesting. The second girl you pinned down was fun. The third one was as expected. The fourth was routine. The fifth, the sixth, the seventh.... you probably get what I mean.
I can't believe this wasn't already here!
Great fun and very well maintained game, have been a fan for some time.
There needs to be a support thread, it is a requirement of entry on the IGDB (even if you don't use it)
I would have send you a PM but your user name doesn't exist !?!