This is my first game, XXXivilization. It is an attempt of having some kind of 4X strategy game a la Civilization or Heroes of Might and Magic in a NSFW setting.
You play the ruler of a tribe and try to establish your kingdom and conquer the world.
The game is not yet where I want it to be but I really would love to have some early feedback as balancing everything is rather tough and I want to make sure the direction in which the game is heading is right.
Update, Version 2:
Tried to incorporate as much feedback as possible in the short time. Main new features are some prisoner/Arena system and units now cost weekly maintenance (which from my point of view changse the dynamic of the game a lot). But of course also a lot of other things, the full changelog can be seen here.
You are the newly promoted leader of a small tribe somewhere in a distant land. You have been given the task to lead your people to new prosperity. To achieve this you will have to conquer new lands, build up your capitol, promote both religion and science and last but not least become a greater person than you are today.
Whenever fight is inevitable you and your army will have to fight in the traditional way of your tribe: By seducing your opponent and fucking them until they pass out. It has always been this way.
Are you ready for this challenging duty?
Very interesting and looking forward for save function.
I've been a fan of the civilization franchise ever since I first discovered Civilization I, over two decades ago. I like the way you are adepting the game mechanisms Sid Meier introduced me to and giving them a new, more adult dimension. I agree with the comment(s) that this is a nice change from the countless visual novels claiming to be open world games, as well as not trying to be some reinterpretation of simbrothel either.
Really looking foward to seeing how this game will continue to develop, keep up the good work!
It is always nice to see an actual game here instead of another interactive story. This is a good alpha, there is a lot of room for improvements and I'm sure you have a to-do list. Pointing out the missing bits would be redundant, so just take my thumbs up and I'll stay tuned for updates.
It was good. Maybe add food consumption, increase difficulty scaling, and place the 'fight' button above the units list. I found it exploring the same tile gives a different result each time. Praying for a gender change would be cool too. And have your stats swapped when you lose or genitals incrementally transformed would be interesting. I get the 'centaurs now available' message each time I beat centaurs. Barracks don't unlock any troops. The final boss is way too easy and it would be cool if the AI conquered land. More frequent random events like ghosts would be interesting. It felt too easy because there was no unit maintenance. By the time I reach the dwarven stronghold on week 70 I already have 18k food, 11k wood, and 3k of everything else. There is no danger of losing units or starving. Perhaps once training is implementing, make the player build homes and feed troops every week to increase their unit cap? Increased difficulty scaling and the risk of losing units would be good.
Interesting idea for the game, but more content could be added. Ability to train stats, more random events, competing civilizations, ability to mate with your units or have units mate with one another, having other races join you and mate to create new species.
All in all, good game for something of this stage. Looking forward to more development, like the idea of no time limit. Hopefully it remains moving on