The story begins:
Alanna, a SlaveGirl on the island Slavery Nation of Tagero, awakens to find herself in the Gauntlet, a lethal run through a, well, gauntlet, of monsters, by a group of naked SlaveGirls. Usually no one survives the horrors of the Gauntlet Run, and an audience of cruel male masters watch through a viewing crystal as one by one, or in groups, the women fall in various unpleasant ways.
Somehow Alanna survives, barely to be sure, but to all the spectators' utter disbelief. Her master, Marick, collects her, an even heals her wounds, but asks her why she couldn't just die like she was supposed to. Later back at his home, Alanna witnesses an odd exchange, via a red communication crystal, between Marick and a mysterious woman. The woman orders him to murder Alanna immediately, but Alanna knocks Marick out and escapes into the night...
Featured in the game so far:
Like in Helpless Heroine, the game begins with combat and vore; as it progresses, more SlaveGirl and Damsel-in-Peril themes come into play. This installment now includes the first transformation themes (petrification), with many more to come. This game is still in its infancy and I hope to work on it constantly to keep it progressing.
Alanna: A mysterious SlaveGirl who can actually defend herself, even against monsters. When her Master, Marick, sends her into a Gauntlet Run to die, she survives, to everyone's surprise. Alanna's mere presence seems to inspire other otherwise defenseless SlaveGirls to fight for their lives, and for their freedom...
Marick: Alanna's master, just another male in Tagero... or so it at first seems. After a Communication-Crystal conversation with the mysterious (clothed!) woman Vendell, Marick is reveaaled to have many secrets... and is ordered to murder Alanna immediately to conceal said secrets.
Vendell: A mysterious woman Master Marick speaks to via a Communication Crystal. Appears to be clothed, and appears to be Marick's superior, working for some foreign power...
Auctioneer Fade: The man running and commentating the Gauntlet Run. Appears to have at least a bit of a head on his shoulders and is cooperating with Tageran Intelligence to track down Alanna.
Loezen: This seedy, and at times cowardly, man is the head of the Slavery Guild of Tagero. Is in pursuit of Alanna for reasons of his own.
Altorios: Head of Tageran Intelligence. Is in pursuit of Alanna based on her mysterious origins. Does not immediately realize that Marick knows a lot more about her than he lets on.
Camdon: Owner and administrator of the Sudvess Arena. He is a very hands-on (and cock-in) owner of many SlaveGirls ranging from Arena fodder to seasoned Gladiatrixes.
Beatrice: The top Gladiaatrix of Camdon's Sudvess Arena. All the other SlaveGirls fear her combat skills.
After release 1.0.6:
-Changed things so that most enemy groups freeze after you run away from one, at least in areas where there is the potential for large numbers of monster groups swarming you.
-Changed Alanna so that she gains much better escape skills much sooner in the Gauntlet. She will be able to escape being swallowed or penetrated more easily than the other girls, which was supposed to be the idea: she's several cuts above them, so to speak.
-Weakened the damage effects of the spiders' poison. Instead of 10% of total HP lost every turn, it's now 4%.
-In theory, fixed the error which slowed messed up the Running/Walking dynamic whenever the girls got pulled into a cave in the Gauntlet.
-Added Tutteerielle (Tuttee) to the end of the second Well Passage, where she drops the usual cryptic warnings, in this case about whether or not you picked up an item that can save you against the boss.
-Added the scene in the Slave Cart.
After Release 1.0.9:
-Corrected bugs with Running/Walking in the Gauntlet making the caves give extra keys or not give them when they should.
-Added several scenes in the Sudvess Arena, including several character sprites and battler sprites, and progressed the story.
-Added an image on the opening page, graciously offered by MadBirdCZ.
After Release 1.1.0:
-Modified the training fights in the Gladiatrix training section of Sudvess Arena so that they don't mess with the walk/run dynamic, and so that the player can no longer bug up the game by switching between walk and run during the discussions.
-Changed the scene with the Minotaur just a smidge, just so that Alanna can be SEEN holding the sword when she back-stabs him.
After Release 1.1.1
-Added the first event in the Arena.
-Corrected an issue with leg gear having been set as an "accessory" and vice-versa.
-Modified the Arena so CombatSlaves randomly help you in battle for the first half of the first arena event; also changed the first time delay from 5 to 6 minutes, and the last section's time delay from 5 to 6.5 minutes.
-Added the second event in the Arena.
-Added a feature so that in boss fights, at least, LoreCheck allows you to see how much HP the enemy has left.
-Reduced the MP cost of the " Purify" spell from 10 to 5.
-Corrected the fact that Alanna already has "MiniHeal" against Camdon when she fights him at the unloading dock. Using it would make the unwinnable fight unnecessarily long.
-Corrected the Guillotine challenge at the start of the second Sudvess Arena match so that you can still win it even if you never beat Beatrice or got the weapons from the last room of the first arena match. Or got a random Small Hand Axe drop... :/
-Corrected an issue wherein you couldn't get the key to enter the last room of the first arena event if Beatrice got there first. -_-
-Modified some fights so that in some specific circumstancces there are odds of earning much better gear.
-Alanna now knows the skill "GIVE UP." This reduces all characters' HP to 1 and sets them all into "Surrender" status. This will not automatically give you a special Game Over; it's just a way to quick-kill the characters for easy defeat, if you want to see if there is a Game Over Scene or not. I will attempt to put in more such special scenes in future, including in some of the older fights.
-All Ratites from Sudvess Arena are now vulnerable (1.5 X damage) to the lightning element.
-Added a background for the Water Snapper fights in the Sudvess Arena Catacombs.
-Added a knockdown effect to the "Shockwave" and "Wind Gust" skills. In relation, set thing up for some battles so that knocking down some foes can be helpful for breaking free of a rape... or can be detrimental to you instead. And of course, some monsters can't be knocked down.
-Modified the Water Snappers (due mostly to the lore behind them, unknown to player or characters yet) so that you can use Mana Drain to substantially replenish your MP... as long as you're willing to spend a few turns being digested. :)
-Modified the "CombatGasm" system so that you have more leeway to act before Alanna or Beatrice get incapacitated one turn by orgasms in battle, but so that unfortunately they will hit said orgasms eventually despite using the AntiSex spell. This gives you more leeway for equipping gear and still being able to act; essentially, better gear wiill mean better stats but more CombatGasms as a trade-off.
-Added some skills up to nearing Level 20.
After release 1.1.5D
- increased the damage dealt by special attacks and spells.
- gave Alanna a larger critical hit chance.
- changed the opening wall-of-text to make it a little less generic feeling.
- added a bit of a scene to the very first fight with a Ratite, showing that the girls are physically enjoying the situation even though they shouldn't be...
- added the first glimpse of Tagero's surface, a desert, and the scenes relating to the first visit to the Oasis Inn.
This is a good game. I like to playing this. I playing this with Cheat Engine (because I'm lazy) but some enemies are way too OP, I meaning there the Medusans and the Medusas. These two enemies get me really angry because there not only tanky but they have the concussion power and the stoneturning power. Not once this combo got me in the playthrough. They concussion me and i can do nothing with the stoneturning power even I cheating. Some enemies need a nerf because them is way too powerful.
I find it too be too battle heavy, which is fine if that is your thing, but this is porn. It should be easy. Which also brings me to my second my point, battles take too long. The creator is using Rpg Maker, which is a game engine I DESPISE, it makes the game run slow. Not lag, just slow. The battles are obnoxious and take for ever, moving is a pain. So I generally stay away from these games, except this one. SlaveGirls Rising has an amazing theme and story, and I want to contiue it. So to conclude, I would like to see faster battles, decrease the health of enemys, make them less tanky.
It can sometimes be difficult to find a game that ballances out action/fighting with story elements to become a game. A vast improvement to it's predecessor this game actually has an plot that seems to work well. While the graphics are not as "clean" as other games they seem to fit well with the theme. If I were to give feedback I'd suggest working with better colors and paralaxes. Colors can be difficult to work with especially grays on grays (such as a gray floor with a gray stone statue for example). Paralaxes can be great for creating really dynamic areas but do take longer to put together rather than the stock building process in RPG maker. I know that movies like "Star Wars" and other games rely heavily on the scrolling wall of text to give a bit of back story but can be cliche and cumbersome. If you look to other popular game titles they remove a need for a scrolling wall of text for incorporating the "lore" within the beginning portion of the game, which has a better game feel. I have to agree with some that the game can seem heavy on the fighting, and perhaps grindy. Then again I think grinding works well to the despiration of the slave girls and the plot of the story. I look forward to further updates to see where the author takes the plot.
i thought it was too battle heavy for my preference. and the dialog was actually good excluding unnecessary swearing. the story was interesting enough to want to see where it went. i'm a bit disappointed with some choices in that area. overall i look forward to a finished product.
Less review and more hint to other players:
For any RPGMaker actually, get yourself a "spam ENTER" macro, makes these games way more pleasant.