Unyielding is transformation based RPG game. I want it to feel like a tabletop RPG, with a living and interesting world. Choices should always matter.
The project will be updating every other Wednesday.
Many bug fixes to various UI elements
Bug fixes to the mist boss
New boss in the explore the Tin Mine scene
Catelly was a man, until he was cursed by a wizard trying to obtain immortality. Catelly happened to be a hardened mercenary before the curse, and refuses to lose to it.
Romance Blackfire 1: Pay with sex
Romance Danica: Complete the raid without killing anyone. Don't collect the teal orbs during the 1st and 2nd raid fights.
Romance Blackfire 2: Have either paid with money or sex before the raid. Agree to study with him. Pay with sex again.
Romance Lizette: Just do her mission
Romance Duad: Just do his mission
Short (as of now), hot, nicely made (shitty ugly UI aside). I don't know why you picked Unity as an engine, to me it seems like RenPy would suit you better - it's free for any amount of installs and income unlike Unity.
Minigames require some work - without any explanation first one took some to figure out, I even got close to losing, but once you pass the first one and understand what you have to do every minigame is a way too easy to beat.
Can you give me some more information? You click new game, and just nothing happens at all? Does the button turn dark?
Game isn't working for me and I'm using a 64 bit. Furthest I get is clicking new game.
I am very glad I managed to find this game, because it hits on almost all my transformation fetishes. Although I doubt this'll happen, breast expansion would be like the cherry on top for me.
The combat is very interesting, although like another reviewer said, it could use a little tutorial before the start of the game. I was lucky enough to quickly realize what you were meant to do with the coloured orbs, but others likely won't as quickly.
I am very much looking forward to this. Cheers.
Pretty good so far, looking forward to see where this goes. As far as I can tell there's no save system right now, I hope that's planned. The combat system could use a little tutorial as I didn't realize the color of the orbs mattered until I took a peek at the walkthrough.