Monstergirl Breeding/Management Game with rpg elements
Breed baseSpecies of monstergirls into hybrids with unique looks/skills etc. Traits and stat potentials also breedable
Town Npcs have unique traits and can be used for breeding with enough relation
The maincharacter has the ability to absorb/learn genetic information through dna and can transform/upgrade based on those (maincharacter can also be used for breeding)
Current baseSpecies(Beastgirl,Harpy,Centaur,Mermaid,Lavagirl,Succubus,Plantgirl,Lizard,InsectGirl and a light creature)
All possible combinations also available
Explore randomly generated worlds and recruit new characters, find items etc.
Changelogs and newest versions always on patreon.
I quite like this game and the direction it's going. For less of the kinky reasons and more of the RPG reasons (a bit backward reasoning, considering what brought me here to begin with). It's actually a fun game to play, and moderately challenging, but not too difficult to learn and adapt to. Personally I find that breeding leaves too much to the imagination right now, and is therefore not as enticing as I was expecting when I first downloaded it (it's also almost pointless due to fertility/virility rates vs recruitment chances and the overwhelming usefulness of the ritual+library combo). I find myself wishing for a more active plot though, and the chance to "rescue" lost teammates after you have to emergency leave a portal (yes it's my fault that I forgot to save, but still that was the best team and I miss them). One actual complaint I would like to raise is that most of the characters in the game have very static personalities, and feel empty. I wish there was more variety to their personalities. My favorite part about this game is the diverse bestiary, and the fact that every single combination is actively useable and has its own niche for practical use. Keep it up, and perhaps consider these opinions. You've got a gem of a game so far!
So far I've enjoyed what you've done with the game. The only issue I have is with "the kings quests" addition. I feel that it makes the game unnecessary harder with a never ending debt. Not to mention some of the kings requests are out of the relm of possibility for early game (I.e. needing a monster girl of higher stats). I know there is a "cheat" option if you don't want to lose at that point but I think it should be an option in the first place to have "the kings quest" at all. This shouldn't turn into a "punishment" if you chose not to have it but gives the player bonuses for chosing to have "The kings quests" (I.e. difficulty % shouldn't go down drasticly). I know the game is far from complete and a lot is subject to change. I'm just voicing my thoughts on this "kings quest" update. Regardless of my opinion keep up the good work.
Good idea, acceptable graphics (too similar to Breeding season for me) but totally screwed controls! I'm not a fresher in comp games but was ttally stunned by interface. It's too complex and too nonintuitive. Battle controls are almost classic specimen how NOT to make interfaces. It was meant to be handy both for mouse and keybord but useless for both.
Author should completely remake controls (especially battle ones) and add tutorial to explain player how to manage all the complexity of the game step by step
There's a lot of depth here for those who can get past the huge herm and male monstergirls everywhere.
Maybe I could have enjoyed it more if there was an option to use the female form picture for every gender.
Is it just me, or is this game similar to Breeders of the Nephelym from Fenoxo's forum? Not the same, but similar.