Monstergirl Breeding/Management Game with rpg elements
Breed baseSpecies of monstergirls into hybrids with unique looks/skills etc. Traits and stat potentials also breedable
Town Npcs have unique traits and can be used for breeding with enough relation
The maincharacter has the ability to absorb/learn genetic information through dna and can transform/upgrade based on those (maincharacter can also be used for breeding)
Current baseSpecies(harpy,Centaur,Mermaid,Lavagirl,Succubus,Plantgirl,Lizard and a light creature)
All possible combinations also available
Explore randomly generated worlds and recruit new characters, find items etc.
Changelogs and newest versions always on patreon.
Generally I build the setting around the gameplay instead of the other way, so it may change if I change the gameplay. Currently planned Setting:
"The Guardian/god who maintained many stable worlds died, destroying the stability of those worlds. As a result portals to different worlds with unknown creatures start opening, attracting many visitors for various reasons (prophecies/religion,curiosity,fun...). As you where the closest person to his position, part of his power manifested itself in you, granting you the ability to learn genetic informations through the absorbtion of dna, and adjust your own body based on this. In your current state you cant save the world from falling apart, so you have to find a way to turn yourself into a being strong enough to rival a god."
I really like this game. There is a bit of a learning curve to get into it so it isn't a particularly quick game, but it's very detailed especially for being so early in development. Essentially, if you think something isn't fair or doesn't make sense, 90% of the time it's because you didn't read something. The game info in the library is invaluable. There's a pretty detailed review on F95 if you need some starter tips, but a lot of the fun comes from learning the mechanics.
To the author: I am continually impresed by the attention to detail in the game mechanics (like plantgirls absorbing water tiles to gain health). You obviously have quite the eye for such things. However, the details can be very confusing at times. In particular, the prerequisites for special forms and base species upgrade points were very confusing. The info tab is invaluable, but wordy and needs to be condensed somewhat.
I love the art style, the roughness of it is actually very appealing. I'm serious, don't redo them. Even if you think they are only 90% done, they are great as is.
Crystals are hard to get (I still haven't found any in the wild and had to make Lumira sad to get enough for the first crystal farm), and scavenging was not clearly explained so food was an issue for a while (maybe have the farm produce food?).
There needs to be some way of economically ridding yourself of excess girls, since the only way currently is either wait for a favorable buyer or abandoning them outright.
And finally, the targeting system for seducing enemies (hovering the cursor over them) makes a lot of sense, but took me forever to figure out. The other battle mechanics were easier to figure out, but not immediately obvious. You might want to consider a light tutorial for the first battle. Just to be clear, I like the mechanics, they work really well, but they need explaining.
I love this game. The combat is fun. The art is gorgeous. My only real issues are minor. It's extremely difficult to get crystals. The tavern requests are much too difficult. Anything with more than 4 gene requirements is just not plausible. Maybe limit it to species, level, trait, and 2 genes? The sorting options are somewhat limited. I'd like to be able to sort by species. Maybe have sorting aptions in a dropdown menu instead of buttons?
Regardless, I can't wait to see how this game turns out.
Maybe it's just me, but...
I really cannot figure out this game, and at this point I'm not sure whether it's a game mechanics issue or if it's just due to the fact that it's so early in development. Just an example: It lets you go through portals and fight enemies, but it wouldn't let me attack them. I don't know if it's because there's something I need to equip, something I need to train, or if the game just has a bug in it, because frankly there's nothing even approaching a tutorial or manual that I found on my initial playthrough.
Overall, the graphics are nice, and there's definitely the skeleton of a good, complex game here, but I just can't parse what I'm supposed to do in it.
Beats Breeding Season and Breeding Season mk 2 by far. When all the placeholder content in this game is filled out it'll be a 10/10 game.
Really good. One of the best in genres. I liked art, it's very nice. Fighting is also quite good. Though lacks in quests and some main storyfor now.