Upon waking up, twelve people find themselves locked inside a mansion, abducted for reasons unknown. They must try to discover some way out, otherwise they may never return home again—at least not as themselves.
Insignificance is the spiritual sequel to another fetish game that no one knows or cares about, whose creator only rivals his creation in undeserved oblivion. Like most spiritual sequels, it is not a sequel of any sort, and it does not capture the spirit of the original in any way. The label serves purely as a marketing ploy. There is no need to take it seriously.
This game is the child of an unhappy marriage between a typical RPG Maker role-playing game and a hidden item escape game. Its efforts to please sometimes reflect the impoverishment of its parents' union, but it still strives in its own deficient way to live up to expectations.
The current version has three separate transformations and endings. These are unrelated. It ends after the morning of the second day.
As for sexual content, this release has a lesbian domination/submission-oriented scene with images, in addition to nudity and pornographic descriptions. There will be more content in later releases, supposing they exist. The tags reflect the current release only, not planned releases.
Reviews are welcome, but to report specific bugs, submit corrections, or ask for help, use the discussion thread instead of the review section.
Decreased some item crafting costs
Made some movement puzzles easier in castle for "Safe as Milk"
Fixed major bug for "Frownland" relating to the black marker
Fixed minor tile bugs
Added the ability to turn off animated tiles to address lag in certain cases
A few minor alterations of in-game notes and dialogue
Added blackmail event, with images
New unlockable outfit for each transformation, with mirror images and sprite changes
Added room in castle to get password without solving puzzle
Changed castle puzzle hints
Made item drops more consistent for certain items and more frequent overall; crafting requirements increased
Added features: an Instant Text option, and the ability to hide the message box
Addressed lag issues slightly
Added "Too Much Time" mode for playthroughs after the first
Increased time limit for "Safe as Milk"
Removed time limit from "Ice Cream for Crow"
Changed time-stop time for "Safe as Milk"
Made enemy attacks more consistent for "Safe as Milk"
Made other minor combat and crafting changes
Changed castle puzzle and hints
Changed taunt mechanic
Fixed minor Cecil conversation bug
Fixed minor Evelyn conversation bug
Fixed minor save bug for "Frownland"
Fixed miscellaneous problems, mainly typos
Fixed a timed event mistrigger under certain circumstances
Added a few lines of gallery dialogue for unaccounted cases
Fixed a mistake in one variation of the castle puzzle
Decreased frequency of one attack during certain arena battles
Fixed a minor Dee conversation bug
Fixed minor post-dinner Aurora and Dee bugs
Clarified password when cheating
Made flashlight beam more bad flashlight-esque
Shortened post-dinner Viv wait time
Modified a Vesper conversation slightly for the sake of clarity (thanks for the tip earlier!)
Added taunt skill for all characters
Altered combat skills for one enemy type
Added beeps for Breakable Stop Watch to help players track time; also extended movement pause time by a few frames
Added more dialogue with the Village Chief
Made Pirus occurence more frequent
Fixed arena bug related to transformation
Fixed post-victory elevator bug
Fixed gallery dialogue bug
Fixed a few minor issues involving flavor text
Added craftable "Breakable Stop Watch" item to help with enemy movement puzzles; needs additional testing as it may result in balance issues
Enemy movement now stops when opening chests
Fixed hidden arena battle "give up" bug
Fixed minor fade-in/fade-out bug related to hidden arena battle
Added option to speed up battle animations (and battles) in Options menu
Fixed special arena battle and added new post-arena scenario conversation
Fixed slot machine Cecil conversation bug
Fixed post-victory waiting scenario elevator bug
Shortened number of password entry failures necessary for hint conversations
Fixed Pirus bug
Fixed a few minor bugs related to the new difficulty
Added the "Ice Cream for Crow" cheat difficulty for testing and those so inclined
Moderated enemy type system and altered color-coding for the sake of consistency
Adjusted battle mechanics, making enemies weaker and ingredient drops more common
Decreased the difficulty of some of the enemy movement puzzles in castle
Fixed Disassemble pool bugs that slightly affected balance
Added a note about the type system in the Mountain Tunnel
Fixed a bug with the generic arena loss
Fixed multiple bugs related to the dream
Fixed minor Punchy status bug
Fixed Monstrous Cave item bug
A few other minor changes related to combat
Window can now be resized by the player
Fixed last disassemble bug
Fixed outfit change bug for male form
Fixed arrow maze bug
Fixed crafting and disassemble bugs
Fixed mirror bug for default male form
Good game, I'm loving’ it!
I can't wait your next updates!