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Game Information
Engine
RPG Maker MV
Rating
X
Language
English
Release Date
05/18/2018
Last Update
08/10/2018
Version
.000426 Linux
Development
Alpha
Likes
308
Contest
None
Orig PC Gender
Male
Adult Themes
TF Themes
Multimedia
 
Discussion/Help

Downloads
Version: .000426 Linux

Version: .000426 Win

Version: .000425(B) Linux

Version: .000425(B) Win

Version: .000424 Linux

Version: .000424 Win

Version: .00038 Mac

Version: .00038 Linux

Version: .00038 Win

Afterlife
by Novin

WARNING: ALL SAVE FILES BEFORE .00042 ARE GOING TO BE UNUSABLE GOING FORWARD. I APOLOGIZE FOR THAT, BUT IT WAS NECESSARY TO SWITCH TO CHANGE A LOT OF BACKGROUND STUFF THAT WILL BE INCREDIBLY USEFUL IN THE LONG TERM. EVEN IF YOU EDIT YOUR SAVE, THERE ARE VARIABLES THAT HAVE BEEN ADDED THAT WILL NOT BE KEPT TRACK OF IN THE NEW UPDATE. ALSO, IF YOU WANT TO SKIP THE INTRO, YOU MUST FIRST MAKE A SAVE FILE AND THEN HIT NEW GAME.

FOR MAC USERS: Sorry, but a major background plug-in I added into the latest version is completely incompatible with Mac at this minute. I'm working on a fix, but seeing as this will require coding it's gonna take awhile. Again, I really wish this wasn't the case, but this set of plug-ins is absolutely integral to keeping the game going forward without having to do hundreds of times more work.

For the next while I'll be focused on smaller content updates to pile on events. Because of this, time will not advance during these content updates. Once I have a sufficient number of events, though, I'll move on to advancing time. If you don't want to go over the same days to see new content, I suggest you wait for version .0005 as that will be the next major content update.

Additionally a +.000001 update is going to be just bug fixes(Maybe excessively minor content).

Important note: Your saves can transfer between versions, you simply need to move your save folder

This is the second of two projects I've been working on(Blood Magic being the other). This game is planned to has a Persona 3-5 day structure where there is a limited time between major story events. The game is made in such a way as to maximize player customization(Through TFs, outfits, different classes and otherwise), and quite a bit of that is already present. Bear in mind that seemingly innocent choices will have an effect on things like your initial transformation and class.

As for a (very) short summary:

After accidentally running into a demon our protagonist ends up dead. Unfortunately, that's only where his problems begin.

 

If you don't mind I'd appreciate any feedback in the game's thread that you can provide, negative or positive I won't take it personally, though I'd prefer to get specifics on why X is bad or good. Oh, and if you find a bug feel free to beat me over the head over it, I won't mind. There shouldn't be anything major in this version.

 

Known bugs:

    • Sometimes when skipping text in a few of the cutscenes, movement routes can be broken causing the game to no longer be able to advance. This happens very rarely, but it CAN happen.
    • Leaving the subway platform while train is en route can cause numerous issues(Potentially fixed?).
    • Self-destruct on mad spirits doesn't kill the player even if it brings them down to 0 HP(Fixed issue related to sound file not being present for skill)

Broke and having lost an opportunity at a job in his field, our protagonist does the only thing that makes sense: goes to get shitfaced. Of course, things don't always go as planned. Soon he will find out what life after death is like.

.000426:

  • Fixed problem with intro skip causing the first barrier to not appear in the dream dungeon.
  • Various other small fixes.

.000425:

  • Fixed memory leak that causes regular crashes.
  • Fixed all macros.

.000424:

  • Event to increase a party member's stats and abilities.
  • More bug fixes.

.000421-423:

  • Various bug fixes

.00042:

  • Removed ability for magic to miss.
  • Added ability to run away successfully in the dream of avarice dungeon.
  • New Erin event.
  • New Ory event.
  • New(incomplete) location 
  • Bureau shop opening up. Expensive(point-wise) but effective consumables.
  • Terry's Arsenal Point Shop opening. You'll be able to buy some accessories and stuff for points.
  • A way to amplify a compulsion.
  • Tons and tons and tons of back-door stuff.
  • Caught a bunch of typos and the like as I was fine-tooth combing stuff for other reasons.
  • Likely tons of bugs(No, really, so much changed in the background that bugs are expected, sorry)
  • Old saves fully broken beyond recovery(Like, I added a bunch of backdoor variables so even if you wanted to recover your save through save-editing it'd still be broken).
  • Now possible to get the maxed out physical tf for the will-o-wisp compulsion.

.000412:

  • Fixed various issues.
  • Added more save slots
  • Magic can now miss.

.000411:

  • Fixed intro skip.
  • Minor textual corrections.
  • Minor adjustments to Cloak of Flames.

V.00041:

  • Added a new event with Ory/Sybil.
  • Added an intro skip option(Will not appear with no save games present).
  • Modified laptop event to include pictures
  • Added a barber shop(With a new hairstyle option)
  • Fixed a variety of errors
  • Fixed a LOT of typos.
  • Added a LOT of commas.
  • Buffed Cloak of Flames(Quite possibly too much)

.000402:

  • Fixed the case of the disappearing laptop and vanity.
  • Fixed not getting an increase in MP from butt size increase.(If you did this in a previous version, just go to your room and it should apply).
  • Fixed more typos.
  • Added a catch-all fix for not being to go anywhere on subway car.
  • Fixed not being able to buy furniture if the cost exceeds the amount you have without your trade-in value.
  • Other bug fixes
  • Added a crazy beggar to explain class differences and choice relation at the beginning of the game.

.000401:

  • Fixed some typos
  • Slightly lowered requirement for Avarice fragment compulsion.
  • Sprite displayed in subway car should match player sprite.
  • Fixed some bugs.

.0004:

  • Fixed a variety of things.
  • Added two new physical tfs.
  • Added a new relationship event.
  • Added fusion event with Avarice Fragment.
  • Added compulsion related to Avarice Fragment.
  • Added mirror descriptions of new changes
  • Added Faceset changes for new tfs
  • Added a couple of NPC reactions to new changes(Only applies to one character atm, but more character's reactions have been written).
  • Nerfed and buffed some abilities(Cloak of fire still sucks though)

.00038:

  • Fixed not being able to interact with laptop if you bought the pink or white desks.
  • Fixed Vanity disappearing if you go furniture shopping again(If it already disappeared, then it's gone for good till you buy a new one. Sorry).
  • Added automatic trade-in of furniture that is being replaced for half-price.
  • Fixed a few small things

.00037:

  • Probably fixed color lady event.
  • Minor collision fixes
  • Minor transfer fixes

.00036(B):

  • Undeleted something properly

.00036:

  • Fixes galore
  • First 3 free-days including several events to spend them.
  • First Arena Fight
  • Dream of Avarice Dungeon completed
  • Training center events to get new skills up.

0.00027:

  • Put Magic.ogg back in place. Whoops.

.00028(A):

  • Debug room? What debug room. There's no debug room.

0.00025 

  • Fixed accidental backwards time-travel by going into the wrong room at the wrong time. For sure this time. I hope.
  • [MAC] Fixed an issue where saves for RPGmaker MV games were all saving in the same spot. Coincidentally, this actually makes this version more conveinent as far as saves go(No need to manually move them around).
  • Fixed game-breaking issue from .00024.

.00036(A):

  • Undeleted something that should never have been deleted.

0.00028:

  • You may no longer visit the bath house.
  • Put the weapons folder back in the game.
  • Unbroke game. For sure this time

0.00026

  • Fixed(For sure this time, tested) getting time-travel by going into Soul Fusion room after the first time.
  • Fixed some collision isssues.
  • Fixed not being able to walk over a bar customer after they've left.
  • Made station fence impassable. For sure this time.
  • Potentially fixed Subway problem(two stations tested)
  • [LINUX] Fixed(Probably) bug with case-sensitivity.

.00024

  • You may no longer desrespectfully walk on Laha's desk.
  • Fixed some cutscenes firing when they shouldn't
  • Really fixed this time the issue with some japanese characters being in a sprite sheet name caused an error.
  • Fixed Erin calling a spirtulaism shop a barber shop.
  • Hid bodies in the void(Probably)

.00023:

  • Took away ability to walk on some walls
  • You may no longer walk through stumps
  • You may no longer walk under some fences.
  • (Hopefully)Fixed rare issue where the name of one character sheet would cause an error(Only one reported instance of this, so not sure if fixed)
  • Changed the strength from Erin's barrier ability to 180 from 140.
  • Changed the description of Erin's barrier ability to no longer say it's only worth 100 points.
  • Changed the first Fiend fight's stun ability so that it actually wears off after one turn.

.00022:

  • Closed trap doors.
  • Probably fixed subway glitches. Maybe.
  • You may no longer burn all your fire talismans outside of combat.

.00021: Fixed resource not present for self-destruct.

.0002: Initial IGDB release


Latest Reviews - View All Reviews

Review by icarue

Version reviewed: .000426 Linux on 08/14/2018


"Moe makes a boner in your heart" 

-Gigguk, A youtuber (paraphrasing) 

The game is Moe. It focuses on character interactions, it's funny and overall warms the heart and puts a smile on my face.

The combat is fun. It's different enough from the traditional JRPG for my liking.

The game is slow, specially compared to most other games where they just throw the lewd in your face in the first minute or so. But maybe it's a bit too slow for the current content. It's a bit faster that Persona 5, but P5 had a shit ton of content (Is it fair to compare it to a AAA game, no. It's just feels so good it could be a AAA game (given an army of people under Novin's direction)). Another thing that annoyed me is the very short amount of time given to complete the dungeon AND do slice of life stuff (that coming after P5, I just rush the dungeon to focus on them, not because I don't like the dungeons; but the last one is by far the best.)

Overall, really good game even if short on content, and have really high expectations of it. Good luck!


Review by Taveris

Version reviewed: .000425(B) Linux on 08/10/2018


An absolutely incredible game, even if you ignore the more lewd aspects. The writing is amazingly hilarious, the characters are memorable, and the world is well thought out and full of story.


Review by behappy1

Version reviewed: .000425(B) Linux on 08/09/2018


Really good start, the characters are intersting and varied, the gamplay is balanced well, lots of attention to detail. Keep up the great work!


Review by Lost

Version reviewed: .000425(B) Linux on 08/08/2018


This is a really well done game - there's a lot of attention to detail, world-building, and the writing is pretty good.  I'm looking forward to seeing where the game goes.

 

The bad?  The current version is very prone to crashes.  Save frequently!


Review by Novin

Version reviewed: .000423 Linux on 08/06/2018


@Unicron

Sorry to hear about your crash. There is no plan to add saving mid-cutscene, however you can hold down the page down button to quickly skip through text.


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