Press-Switch is a game designed by Skiegh and is primarily focused on Body Swapping but with quite a numerous amount of other forms of TF and things of a similar nature. It is a Visual Novel style game which, while, on occasion will follow the typical VN format of a linear storyline, will more often than not, lead off into entirely different tangents with each decision made.
You take control of Calvin Hintre, an evasive teenager who finds himself observing others more than engaging with them. His people watching habits leave most of his time spent in simple wonder of situations to be -- of conversations that could be had, but never will due to his lack of assertion. This "if they don't approach, I won't either" kind of mentality leads him to live a very isolated life, with only those willing to force their way through his bubble capable of wrenching him from his otherwise boring existence. New possibilities come knocking however...
When a passing truck nearly flattens him, a stray bit of it's contents falls loose from it's rickety tail. Inside that unmarked package lay a device capable of changing the very people around him in ways he never could've imagined. Now he comes set on a dilemma, change others or himself, and how, and for what reason? The moral dilemma of this comes to shape the entirety of his life from then on. However, the device came riddled with warnings, and with it's mysterious properties, it may only be a matter of time until his curiosity leaves him hurdling towards his own bane.
The long awaited new content is here in the form of a pathway to take a trip first and truly through all of Eliza's school, a place which was supposed to be a minor location but here it is with more content than the entire rest of the game. In this new path, which stems from an existing one, you take control of Calvin, where he reaches out to Karyn -- his sister's friend -- to see if she would be willing to let him spend a day with his sister inside her all girls' school Olivian High. No amount of forcing would let him in otherwise, and even a switch of his own chromosomes would leave him not on the enlisted girls, so his only course of action is to ask Karyn for the thing which she unconsciously holds most precious: her body.
Experience a path that is unlike every other thing I produced in that it actually functions like an organic path which continually merges back together with itself, with varying options leading to different conclusions much later. The path itself is incomplete. This is part of day 1, in what is planned to be a 3 day path. Day 1 is very introductory, but that doesn't stop it from having it's fair share of missteps, one of which has a very, very, very lengthy ending sequence. Speaking of, endings are no longer numbered, but there are quite a few of them to find. Good luck in doing so~
As this content is not complete, a general rule of thumb is that the path will end upon reaching the end of Eliza's school day, when the final class ends. There are exceptions to this in both ways, as well as a few options which simply can't be accessed due to being cut for either being incomplete, for time, or because I just didn't like them as they were. I apologize for it not being complete as I wanted it to be, but it only makes sense to get it out there now. Something else that is very important to note here is...
This Version Can Only Access The New Content!!!!
If you want to experience P-S as it once was, you will have to download and use version 0.3b. My intention next is to rework the game and get all of the old content working again.
love this game so much
I am a Huge Fan of Press and Switch and I hope that game will be finish because I have faith in you so Please dont give up continue the story Fight ON!!!
Four words: I Love This Game!
I've always had a thing for TG stuff in video games and when I found out about this game/visual novel; I was blown away at the amount of detail in this game. Body Swaps and Possessions are usually my fave, so that's why this game clicked with me instantly.
This game is on par or even better that S.T. in some ways. While the newest release (v0.4) disabled a large part of the game that the previous version (v0.3) had; it's still incredible. The characters are likeable and funny with their own unique quirks and personality. The story and pacing are terrific and the detail is so vivid it's hard to believe it. If I were to review both the newest update and the last one together, I'd have to say that this game is close to being the complete package.
While Calvin isn't nearly as likeable as John (from S.T.) his choices and actions make him feel real in some ways. Even if this game is focused around TG stuff, just watching these characters getting into hijinx is probably one my major reasons for loving this game so much.
Amazing work on this game and looking foward to more updates and stuff in the future!
P.S. Can we get some more Ciel and Candice/Amber in the future? Love those characters and wish to see more from them.
This game stands out in the small crowd of Ren'Py games that have assembled over the years. To my knowledge only "Student Transfer" rivals it in it execution.
What makes this game so great is obviously dialogue which seems to be a real strength for Skiegh who manages to make Calvin feel relevant in the story and makes the whole interaction between the characters feel more relavant that in most amateur visual novels I have read. Furthermore the visuals are pretty solid and seem way more engagging than most other art styles found on this site. (I don't know where you took it from Skiegh, but it works).
Version 0.3 was my first entry to the game and it caught me from the start however the fact that so many passages weren't complete really disappointed me. Although that was the case I have since then learn't that this is the way for these kinds of projects and enjoy what is there. Since then I have regularly found myself checking the site hoping for an update and suddenly 0.4 was here.
In version 0.4 I was really surprised by how deep some of the stories went given that it from the original game start seems to only be meant as one of the stories to play through and as the whole game is seking the player to try to find as many routes as possible this might be too much. I really enjoyed some of the long routes but I also started wondering if this would completely kill any possibility for this game to see completion at any point in the future given that each route seems to expand way above what seems resonable for one person to do. To sum some of my opnions up:
Interesting and relatable characters
Lots of unfinished endings (I know it's a low blow to put on this list, sorry)
Some decisions don't have any meaning and thus waters down the purpose of the player's decisions, keep it down to important choices which allows you to make fewer stronger routes, while maintaning the player's role as important decision maker.
Find another way to do the decisions that are on a timer. It seems really odd to have to wait 30 seconds. Personally I didn't even realize that there were different options if you waited and thus I lost out on a lot of content until I looked at your code and found that there were routes I hadn't discovered. You could try lowering it to 10 seconds to create a feeling of urgency to it.
Appreaciate the great work, keep it up Skiegh
What an amazing game. Pretty much the best on the site. But sadly it is now 2018. Almost four months since the last update. A third of the year without an update even though it was promised one will be arriving soon. It is an amazing game and I just hope that the author will deliver us an update soon.