In a world plagued by witches and monsters, one young girl finds out she's a witch, and sets out, unaware of events that are shaping the world. A linear JRPG featuring a storyline and several bad ends.
Take on the role of Star, a witch, and travel across a land plagued by witches and monsters.
To the victor go the spoils! When defeated, you lose your will to fight. But be warned, power comes at a price.
The Purity Bar represents your ability to resist your own power; if depleted, you'll embrace the darkness, and become the very terror you once hunted. Filled with a cast of distinct characters, Witch Quest will surely entertain the gamer in you as well as the MC fan.
Star (Main Character)
A young witch coming into her powers. Capable of casting several spells, but watch her purity lest she become a full witch
A priestess of the Goddess; kind, but firm in defense of the followers of the Goddess.
So I get into the Witch School, complete all the lessons, meet up with that purple haired girl and then have no clue where to go next. I do everything I can on the first floor, everything I can on the second floor (Aside from the Mind Control bad end) and then when I go through the big doors at the end of the second floor, the character sprite changes to Alice for a split second and I get a game-over? Is this the end of the content? Did I miss something? Is it just a glitch?
I can't recall correctly, but if it's meant to be a scene shift to Alice, then she may have had 0 health after a battle, which may be the cause of the issue, but I can't remember at this point and I don't have a save back to when she was in my party.
This needs improvement but it was entertaining. i would love to see this completed.
A good amount of skills
Maps a conveniant (not unecessarily big or empty)
You have choices but most (if any) don't seem to matter.
in terms of gameplay it does not seem like it is actually necessary to pay attention to or restore purity.
skills are only used for battle. it would be nice if their was world map uses and conversations which could benefit from them.
purity is not shown on the status screen
some statues don't heal you. even tho they look the same
including the issues below as some examples. the game needs more polish in denying players access to areas they should not be able to go because dialog and such would not make sense. including when you talk to people and someone not in your party speaks.
some of the things that don't make sense
You can leave the church before fighting the witch
you should deny people of leaving the cat village while you're a cat. it does not make sense that the dialog of Npcs in previous areas does not change.
at the witch school if you let a witch on the second floor mind control you. part of the story is you helped her with a attack on midar. you gain control of yourself (surprisingly) and go back and check the town and nothing is wrong.
Sylvia is at the shrine even when she is suppose to be at the cat village
Alice is still at the shrine even after she joins you on the mountain
it's not clear why some statues heal you and others don't. they look he same.
the purpose of you going into the witch school alone is because it was dangerous for alice. that becomes pointless since she goes in later.
no one questions how you get inside midar when it is sealed.
After i defeat the sucubus with Alice the game goes back to star but does not continue, meaning i trie to speak to the principal witch but i cant. Is it a bug?
I had a similar experience to what happened to the person below happen to me, but talking to everyone in the temple again revealed that the town wasn't the next place to go and allowed me to go where I was supposed to.
I like this game a lot. I'm sincerely interested in the story and am interested in seeing where it goes :)
There must be a bug. I finished with catgirls, but can't enter the next town throu the "secret" entrance to the right, I did go to temple and spoke with violet haires one, but it didn't do anything. Otherwise it's pretty nice if not for the fact that option corrupton does nothing, so it's little difficult to lose on purpose.