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Slut Horror Herm Corruption Twine Noir M2F Lovecraftian Slow Lovecraft

Version: V.0.78a

The Allure of Wanton Cove (Now with art!)

The Allure of Wanton Cove

This is a lovecraftian horror game.  My writing style has little in common with H.P. Lovecraft, so instead I am approaching the story from more of a Noir style.  That said, this story is intended to be the same kind of horror.  Its meant to capture both the dark and hopeless terror and to share in the Cthuhlu Mythos.


If you like the game, please click "Like this game" or make a small pledge over on Patreon, as it gives me some idea of how many people are actually interested in the project!


This game includes two builds at any given time:

The Patreon build, which includes the same content as the public build with the exception of a cheat menu in the protagonist's room that allows you to adjust stats, add money, add taint/depravity/mutation, for the sake of making it easier to explore the game's content.

The Public build which is the most recent content for the game in its entirity.


"Liking" a game is a great way to show an author support, and many of us use it as a way of guaging support for our games.  If you enjoy someone's game, take a moment to show a little support for the author, and the game, but clicking "Like this game."



Fixed several bugs, including one that was breaking some of Azumi's content.



Full changelog can be found within the game.  New build includes about 12k words of new content, bringing the game up to about 193k words of content total.  Much of the new content is associated with Azumi, . . . .

You're a washed up ex-detective, living your life one bottle at a time when your old partner and estranged friend comes knocking.  His son has gone missing, the police wont persue the case, and he's run out of leads, so he comes looking to call in an old favor.


You hear him out, even if you have no intention of helping him out.  But then he offers you the only clue he has to the whereabouts of his son.  A hand written letter with a return address of Wanton Cove, the very name of which dregs up memories of the last horrible case you worked, a case that was never solved.

Not an actual walkthrough, but more how to get the most out of this game:

-Turn the lights out and play this game at night when its dark outside.

-Play some scary music, like a soundtrack from Silent Hill, or let run the ambient sounds from a horror game.  Set the music soft so that you can hear it just over the sound of your breathing.

Latest Reviews - View All Reviews

Review by GateKeeper

Version reviewed: V.0.78a on 04/29/2017



There are a couple of scenes associated with the current endings in the game that involve pregnancy.  I however have no intention of adding it as an active mechanic within the setting.




Higher praise I have rarely heard.  Thank you.







True, the development has been slow, and has dragged out over about two years now.  However, you'll also notice that development has increased significantly in the last few months, more then doubling the game's size in that time.  Also, releases have gone from every few months, to about every three weeks now.  Next update (.78) should be out by this time next week and is currently in the testing phase.  AND, version .7 took us into day 5, not day 4.  ;)


At present, I'm trying to add about .5 to the build number of the game every month.







Thank you for the heads up, as well as the PM.  I appreciate your insights and the time you must have invested digging through the ugly coding I do.  Looking into it now and hope to have a new build up in the morning.







Thank you for the review.  I'm glad that you're enjoying the game so far.

The white goo is not bird shit, . . . And at present, day two presents the last of the new content, and only part of the day two content at that.  Most of the development so far has been related to the mechanical and filler ends of things, meaning that nearly all future content will be story driven in nature.  There are presently five scenes remaining to be written for day 2, and if all goes well, the update that completes day 2 should be out by year's end.

As for secondary TFs, there is actually a second TF mechanic planned for the game.  Since the catalyst for that secondary TF does not appear until day 4, the material associated with that TF will wait until that time as well.

Keep your eyes on the game's discussion thread for updates.  When there is news about progress towards an update, or when there is new updates, that information will become available there.







First, thank you for the flattering review.  I'm very happy that you have enjoyed the story thus far.  I hope that the story can continue to live up to your expectations as it continues to grow.

As for the Save function, there is a "Saves" option in the sidebar on the left hand side of the screen beneath the story related information.  You should be able to click on that at any time, then choose the save option in the save slot you want to use.  If you want to save over an old save, you first delete the old save, then save over the same slot.  You should be able to save  at any time during the game.


And just for a heads up, its looking increasingly likely that I'll be releasing a small content/major mechanical, update in the next week.





Thank you for the feedback and the generally good review.  I enjoyed reading it very much.

I'd love to see you drop by the discussion thread for this game and share some of your thoughts and impressions in more detail.

About the NPCs, there's a lot of work to be added to several of them still.  A few are starting to flesh out, while others are pretty bare bones still.  Rest assured that I intend to make them all significantly more fleshed out as the game continues to grow. (And yes, some of them, in their current version, ARE just there for the clues they can provide.  ;) )

Thank you for the feedback on the TF elements as well.  I'd love to hear which descriptions you feel are a little lacking so I can go back and give them another look, and possibly a rewrite.  I also just made a note for myself to go back and check out the "You" descriptions to see if I can make any improvements there.

Thank you again for the review and feedback.  Its appreciated.





Its Chrome.  Chrome made some changes in their most recent update that is causing Twine games to not run properly.  To the best of my knowledge, the only ways around this is to click the "Play in Browser" button on the database page, or to run it in a different browser.





At this point in time, you should receive ambient events fairly regular as you explore Wanton Cove.  That said, there are only a couple of story related events written into the story so far.  Up to this point in development, most of the work that has gone into the game has been mechanical and/or filler material in preparation of the real work.  Starting with the next update, the bulk of all new content will have a heavy emphasis on story driven content.

PS:  Thank you for expressing your concern, but in the future, it may be more appropriate to make that kind of post in the game discussion thread, clearly labeled on the left hand of your screen, where it can be addressed in amore fitting setting.  After all, this area is for "Reviews" not for "I'm unsure if I'm missing something, can someone help?"





Actually, the skills were used fairly extensively in the .10 update.  While the game doesn't mention when a skill gets used, they can often affect how scenes play out.  Sometimes in subtle ways, and sometimes in obvious ways.  For example:  Perception scores will affect how much you notice about a scene, or how much of someone's body language you pick up on.  Your Brawn score affects if you are able to break the Church door to get in, or if you just embarrass yourself. 

Every skill except Firearms and Occult saw use in this version, may of those multiple times.


I'm really glad you're enjoying the game, and thank you for the review!



V 0.10

@ Shoggoth on the Roof,

Dont worry, there will be plenty of tentacles by the time I'm done. 

Review by derpicus

Version reviewed: V.0.78a on 04/29/2017

The writing in this game is pretty good, it might be interesting to check back with it in a while to see how it has progressed.

It's tagged as having preg tf themes, which seems incorrect given some posts on the forum stating that topic is not for this game.  

Review by faggyanna

Version reviewed: V.0.78a on 04/28/2017

Plotwise, this might be my favourite game.

Filthwise, this might be easily one of the best... if only I can work out how to fuck more guys before losing control.

Review by pingguo

Version reviewed: V.0.76b on 04/21/2017

The writing is still good. However after 2 years of waiting since v0.15b on game day 3 to now 0.76b on game day 4, I am not sure I can see the end of it. 

I like it you finally porting it from sugarcane to sugarcube, but I think this game is more content oriented than eyes pleasing.

Review by Julie666

Version reviewed: V.0.76b on 04/17/2017

Great game with a good writing. Not going to redo the reviews below, but i'll indeed complain that the changes have no meaningful impact on the story. It could be, as an exemple, that the more changed you are, some people start being more friendly- or the opposite. However, i'm happy to see such a great game being in the 5% of the games on this site that are actively being developped. Continue the good job!

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