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Herm Lovecraft Lovecraftian Slut Noir Slow Corruption M2F Twine Horror

Version: V.0.85

The Allure of Wanton Cove

The Allure of Wanton Cove

This is a lovecraftian horror game.  My writing style has little in common with H.P. Lovecraft, so instead I am approaching the story from more of a Noir style.  That said, this story is intended to be the same kind of horror.  Its meant to capture both the dark and hopeless terror and to share in the Cthuhlu Mythos.


If you like the game, please click "Like this game" or make a small pledge over on Patreon, as it gives me some idea of how many people are actually interested in the project!



-Free version of the game includes ALL of the newest content.

-Get access to the Cheat Menu at just $1!

-Gain access to art and sketches for the game before they appear IN the game for $10!

-Get access to test builds more than a week before anyone else, often two or three weeks before for $20!  Might be broken, but you're going to see it before anyone else!

-AND you'll hear details about releases and future projects there before anywhere else!


This game includes two builds at any given time:

The Patreon build, which includes the same content as the public build with the exception of a cheat menu in the sidebar that allows you to adjust stats, add money, add taint/depravity/mutation/madness, for the sake of making it easier to explore the game's content.

The Public build which is the most recent content for the game in its entirity.


"Liking" a game is a great way to show an author support, and many of us use it as a way of guaging support for our games.  If you enjoy someone's game, take a moment to show a little support for the author, and the game, but clicking "Like this game."



About 7k words of new content.  Some minor scenes added to several locations as well as one big story driven scene.  Enjoy!

You're a washed up ex-detective, living your life one bottle at a time when your old partner and estranged friend comes knocking.  His son has gone missing, the police wont persue the case, and he's run out of leads, so he comes looking to call in an old favor.


You hear him out, even if you have no intention of helping him out.  But then he offers you the only clue he has to the whereabouts of his son.  A hand written letter with a return address of Wanton Cove, the very name of which dregs up memories of the last horrible case you worked, a case that was never solved.

Not an actual walkthrough, but more how to get the most out of this game:

-Turn the lights out and play this game at night when its dark outside.

-Play some scary music, like a soundtrack from Silent Hill, or let run the ambient sounds from a horror game.  Set the music soft so that you can hear it just over the sound of your breathing.

Latest Reviews - View All Reviews

Review by GateKeeper

Version reviewed: V.0.85 on 06/22/2017



First, thank you for reporting the problem.  I appreciate it, every time someone points out a mistake, no matter how small, it helps improve the game.  I just updated game's links with the fix shortly before I saw your "Review" and if you try redownloading, you should be able to play the game normally.

Second, this is a "Review" area, not a bug report area.  I don't check here often as the conversation thread is where people are supposed to post any problems they encounter.  In the future, please post there as it will both reserve the Review section for its intended purpose AND by posting in the game's discussion thread I will notice your comment much sooner and be able to address the issue in a timely manner.





Eventually yes, at the end of the game, I have two (Possibly three, not completely sure yet.) endings planned, one of those will be a low/no corruption ending.  That ending will not include any physical transformation though.  Glad to hear you are enjoying the game so far!





There are a couple of scenes associated with the current endings in the game that involve pregnancy.  I however have no intention of adding it as an active mechanic within the setting.




Higher praise I have rarely heard.  Thank you.







True, the development has been slow, and has dragged out over about two years now.  However, you'll also notice that development has increased significantly in the last few months, more then doubling the game's size in that time.  Also, releases have gone from every few months, to about every three weeks now.  Next update (.78) should be out by this time next week and is currently in the testing phase.  AND, version .7 took us into day 5, not day 4.  ;)


At present, I'm trying to add about .5 to the build number of the game every month.







Thank you for the heads up, as well as the PM.  I appreciate your insights and the time you must have invested digging through the ugly coding I do.  Looking into it now and hope to have a new build up in the morning.







Thank you for the review.  I'm glad that you're enjoying the game so far.

The white goo is not bird shit, . . . And at present, day two presents the last of the new content, and only part of the day two content at that.  Most of the development so far has been related to the mechanical and filler ends of things, meaning that nearly all future content will be story driven in nature.  There are presently five scenes remaining to be written for day 2, and if all goes well, the update that completes day 2 should be out by year's end.

As for secondary TFs, there is actually a second TF mechanic planned for the game.  Since the catalyst for that secondary TF does not appear until day 4, the material associated with that TF will wait until that time as well.

Keep your eyes on the game's discussion thread for updates.  When there is news about progress towards an update, or when there is new updates, that information will become available there.







First, thank you for the flattering review.  I'm very happy that you have enjoyed the story thus far.  I hope that the story can continue to live up to your expectations as it continues to grow.

As for the Save function, there is a "Saves" option in the sidebar on the left hand side of the screen beneath the story related information.  You should be able to click on that at any time, then choose the save option in the save slot you want to use.  If you want to save over an old save, you first delete the old save, then save over the same slot.  You should be able to save  at any time during the game.


And just for a heads up, its looking increasingly likely that I'll be releasing a small content/major mechanical, update in the next week.





Thank you for the feedback and the generally good review.  I enjoyed reading it very much.

I'd love to see you drop by the discussion thread for this game and share some of your thoughts and impressions in more detail.

About the NPCs, there's a lot of work to be added to several of them still.  A few are starting to flesh out, while others are pretty bare bones still.  Rest assured that I intend to make them all significantly more fleshed out as the game continues to grow. (And yes, some of them, in their current version, ARE just there for the clues they can provide.  ;) )

Thank you for the feedback on the TF elements as well.  I'd love to hear which descriptions you feel are a little lacking so I can go back and give them another look, and possibly a rewrite.  I also just made a note for myself to go back and check out the "You" descriptions to see if I can make any improvements there.

Thank you again for the review and feedback.  Its appreciated.





Its Chrome.  Chrome made some changes in their most recent update that is causing Twine games to not run properly.  To the best of my knowledge, the only ways around this is to click the "Play in Browser" button on the database page, or to run it in a different browser.





At this point in time, you should receive ambient events fairly regular as you explore Wanton Cove.  That said, there are only a couple of story related events written into the story so far.  Up to this point in development, most of the work that has gone into the game has been mechanical and/or filler material in preparation of the real work.  Starting with the next update, the bulk of all new content will have a heavy emphasis on story driven content.

PS:  Thank you for expressing your concern, but in the future, it may be more appropriate to make that kind of post in the game discussion thread, clearly labeled on the left hand of your screen, where it can be addressed in amore fitting setting.  After all, this area is for "Reviews" not for "I'm unsure if I'm missing something, can someone help?"





Actually, the skills were used fairly extensively in the .10 update.  While the game doesn't mention when a skill gets used, they can often affect how scenes play out.  Sometimes in subtle ways, and sometimes in obvious ways.  For example:  Perception scores will affect how much you notice about a scene, or how much of someone's body language you pick up on.  Your Brawn score affects if you are able to break the Church door to get in, or if you just embarrass yourself. 

Every skill except Firearms and Occult saw use in this version, may of those multiple times.


I'm really glad you're enjoying the game, and thank you for the review!



V 0.10

@ Shoggoth on the Roof,

Dont worry, there will be plenty of tentacles by the time I'm done. 

Review by ibstudent220

Version reviewed: V.0.85 on 06/22/2017

When starting a new game in Chrome, I get this message, with no way to progress past the "Attributes" screen:

Error: cannot execute macro <<numberpool>>: TempState.hasewnProperty is not a function



Review by revv

Version reviewed: V.0.82 on 05/28/2017

Thoroughly enjoyed the created atmosphere (having played Fallout Far Harbor I can get a sense of a fog ridden harbor town) and the detective work tied to your past and the present. As I tend to not get corrupted in most games I am still interested if there will be some transformation applied to the main character, and if there will be a "good" ending possible.

Keep up the good work.

Review by derpicus

Version reviewed: V.0.78a on 04/29/2017

The writing in this game is pretty good, it might be interesting to check back with it in a while to see how it has progressed.

It's tagged as having preg tf themes, which seems incorrect given some posts on the forum stating that topic is not for this game.  

Review by faggyanna

Version reviewed: V.0.78a on 04/28/2017

Plotwise, this might be my favourite game.

Filthwise, this might be easily one of the best... if only I can work out how to fuck more guys before losing control.

Total Games: 1,085
Total Contests: 25
Total Reviews: 7,549
Total Engines: 29
Total Adult Themes: 8
Total Transformation Themes: 24
Total Multimedia Themes: 9
Total Online Plays: 1,636,191