Lust Doll is set in a apocalyptic semi-modern/future world, where you start alone and confused in a dangerous place, with literally nothing (not even clothes on your back), and go on to carve out a piece of the world for yourself. There'll be a main storyline to follow, but the emphasis is going to be on making it a sandbox game where you just screw around and have fun.
If you're having trouble extracting the game, please try Winrar or 7zip, and write on the forum thread if they don't work (as I can't really respond to reviews on this page.)
Really good game. Enough stuff to do for days. Only problem is that it lags a bit on Linux, but it's not too bad.
Quite good so far. good desighn on most areas.
Last time i played this game was I think a year or two ago when it was 5.2. The exrta events you added for exploring was great. I do think you need to add more weapons though as running around with flash light or a knife for the longest time is pretty sad.
I noticed that the time it takes for me to clear everything you have at the moment is about 2-3 hours. adding the Puzzle element in the grave yard was a nice touch. Regarding the event with the mirror was interesting, but the way to get out of the grave yard after this event could use some more work. looking forward to the mansion.
I do like what you added to the tower. Ties in well in regards to the base. I didnt realize you added so many more puzzle elements into the game.
Some people would get frustrated with it. Especially Your "hints" on what you need to do to progress defintly needs some work.
Some bugs playing through the game were pretty minor, almost to the point of not mentioning them, mainly interacting and equipment window. Your caravan enemy though needs some work. for how hard that fight was 180 credits is not worth it lol.
I also think you need more skill checks into the game. they are very few of those. I think it will help the player in realizing certain skills more often.
Don interaction could use some work, it feels like you dont have a choice in the matter at all.
Keep up the great work. Im looking forward to the next release.
Oh it's a small download. This isn't going to be impressive or live up to the description of the game's down... HOLY WHAT NOW!?! Never seen this done in RPG Maker engine!
Very unique game. Comes with greaqt visuals. A wonderful map. Great character creator. Easy to understand and work out what to do and where to go. Very impressive and sucked me in for a while.
Highly recommend playing this game. Very descriptive for both in story text and actions that take place.
Quite surprised with the amount of options you can select to, well I guess to prevent offense to the player, like how would you like to be referred too? "He", "She", "They" <--- O.o But at the same time great because you can change the way you are and what you are. Say a character who refers to themselves in a unique manner.
Definitely a Like from me!
Lust Doll is very much Corruptions of Champions inspired—what's here briefly filled a Corruption of Champions shaped void in my heart.
There isn't a huge amount to the game at the moment—the opening dungeons, and then an unfinished first town—but there is an impressive foundation for a game to come.
The game sets itself apart from CoC / TiTs by using a modern day / near future setting and the "escaped from ruins of a lab" back story of the protagonist is an interesting set up for a story to follow.
My main concers are:
1) The game's visuals are highly symbolic—using coloured tiles to represent terrain features. Coloured tiles isn't much for the imagination to go on. It'd be better if the game described each scene briefly, so that you have an idea what the colours are meant to represent (blue could be a river, or a mirror, etc. depending on the location).
2) The NPC dialogue is very classic JRPG-esque NPC dialogue, which is to say, it's very boring. I don't have a specific fix for this, rather—what purpose does the dialogue serve in characterizing the NPCs and the setting and furthering the narrative? If it doesn't do any of those things, then it's definitely bad dialogue. A++ dialogue does all three. I ALSO recommend describing what or who each NPC is briefly. e.g., "A fortyish woman wearing a faded dress glances about agitatedly" or something in front of the dialogue, because the NPCs are typically represented with a little person icon, which tells you nothing.
3) CoC and TiT's greatest weakness is that the initial premise is moot, just an excuse for mucking about in an open world. There's little to not plot. I'm hoping that Lust Doll has a plot in store for us, because that is something that would truly set it apart from CoC and TiTs.