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Engine
Quest
Rating
XXX
Language
English
Release Date
06/14/2015
Last Update
10/15/2017
Version
v0.9.4B (Public)
Development
Concept
Likes
226
Contest
None
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Selectable
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Version: v0.9.4B (Public)

Apocamorphosis
by Anonynn

Download links are found in the Offical Blog.
http://anonymousynn.blogspot.com/

And donate here if you like it:
https://www.patreon.com/anonynn


Please check it out and "like" the game here if you do!

Synopsis: The manifestation of hatred, lust and corruption has spread across the entire planet like a plague; erasing memories, twisting identities and mutating every living thing in it's path. As the last of the free races band together to hold it back from northern Auvora, frightened refugees flee to the southwest for safety...

Adult Themes: Breast Expansion, F2M, Growth (height, weight, pregnancy), Involuntary, M2F, Slow Transformation, Mind Control, Pregnancy, Bimbo, Shrink, Mythology/Anthro Sex, Corruption, Object Sex and Transformation, Voluntary. M/F, F/F, M/M content.

Other Themes: Adventure, RPG, Romance.

If you guys need anymore information, you can email me at: anonymousynn @ gmail . com
((Or you can post messages here, at the blog site, or the Patreon site.))

Updated: 13OCT17
Next Update (Patron Beta): 3NOV17


Current Release:
v0.9.4B (Public) Hallow's Shroud
Word Count
: 890,547
Lines of Code: 46,750
Play Time: 2 1/2 to 3 1/2+

v0.9.4B (Public)

Bug Fixes
- The Rest Command was checking twice to see if the Player was in a proper Rest area. Easy fix! I also fixed an issue where the Menu for the Rest Command was repeating twice. Strange! I think that happened while I was testing the Stick Cost code.
- Fixed some Rest Command errors both in hard code and text processor. This was an absolute nightmare because of the sheer size of the scripting there. I also rewrote the base scripting so that it was a little more efficient and less laggy for both myself and the player. So all the scripting for that has been completely rebuilt. So far it works brilliantly!
- Fixed some of Hannah’s errors and the Relationship System errors. Nothing serious but enough to cause problems for the Player if they were trying to interact with her.
- Fixed a few bugs with the new Stat trackers, Kiss and Confess for all the characters.
- I fixed a bracket/menu error with the Clothing section of the PVM (Patron Vending Machine). I basically had to rebuild the code to figure out what the problem was but it didn’t turn out to be anything serious. It should be working perfectly now ^_^ Thank you LordMidgetFace for pointing it out! I appreciate it!
- I fixed an error that was happening when the Player tried to enter the Shroud, they were getting Cloned for some reason and the game was flipping out.

Combat

- I have updated all of the Hallowed Shroud’s boss’ inner coding and I have changed their loot tables so that they drop more as well. Not only do they now drop their regular loot but on top of that I have added six loot tables (3 item, 3 clothing) to the Noble versions and two more loot tables to the regular versions (1 item, 1 clothing).  
- I have added another Hallow’s Shroud boss to the game. She goes by the name DeeDee Naaldlooshie (nah-doe-she) and she is a legendary Navajo skinwalker, otherwise known as Yee Naaldlooshii (ye-nah-doe-she-lie) in their native language. She can now be found in the new room, The Earth Wing which has a unique description. Her Regular version hits the player for 2 Damage, has no Bonus Damage, no Defense and has about 125 Health. Her Noble version does about 4 Damage, has no Bonus Damage, has no Defense and she has about 425 Health. Her loot tables are similar to the others.
- The Headless Horseman both Regular and Noble now has a Death Dialogue and Description. He also has 5 random lines of Dialogue that will happen about 3% of the time. They are completely randomized as well. I’ve also reworked his general description for having full health and low health.
- The Pumpkin King both Regular and Noble now has a Death Dialogue and Description. He also has 5 random lines of “Dialogue” that will happen about 3% of the time. They are completely randomized as well. I’ve also reworked his general description for having full health and low health.
- Hag Face both Regular and Noble now has a Death Dialogue and Description. She also has 5 random lines of “Dialogue” that will happen about 3% of the time. They are completely randomized as well. I’ve also reworked her general description for having full health and low health. Hag Face also has a Special Attack which will activate 5% of the time. In her Regular version, if her Health is above 100 she’ll preform a specialized fire spell which will hit your character for -5 Health, and will give you +1 Corruption. If her Health is below 100, this attack will hit you for +5 Corruption. In her Noble version, if her Health is above 200, she’ll still hit you for -5 Health but the Corruption aspect is raised to +3. If her Health is below 200, her Corruption attack will hit for +7 Corruption.
- Wretched Soul also has a Special Attack which will activate 5% of the time. In its Regular version, if its Health is above 50 it’ll preform a specialized Healing Spell which will heal your character for +1000 Health (essentially giving you full health). If its Health is below 50, it will attack you for -3 Health. In its Noble version, if its Health is above 250, it’ll heal you for +1000 (same as the Regular version). If its Health is below 249, it’ll attack you for -5 Health.
- The Burning Man both Regular and Noble now has a Death Dialogue and Description. He also has 5 random lines of Dialogue that will happen about 3% of the time. They are completely randomized as well. I’ve also reworked his general description for having full health and low health on top of that.
- The Skinwalker both Regular and Noble now has a Death Dialogue and Description. She also has 5 random lines of Dialogue that will happen about 3% of the time. They are completely randomized as well. I’ve also added her general description for having full health and low health and a special attack too. In her Regular version, if her Health is above 80 she’ll preform a special hypnosis spell which will cause your character to hit themselves for -2 Health. If her Health is below 79, this attack will hit you for -3 Health. In her Noble version, if her Health is above 250, her special attack will hit you for -4 Health. If her Health is below 200, her hypnosis attack will hit for -5 Health.
- Every single time you defeat a Hallow’s Shroud boss, a Large Health Potion will appear in the the Shroud Foyer (which connects all the boss rooms).
- I have reduced all Zombie Health by -1 for both Male and Female Zombies.
- I had to fix ALL of the internal coding for the Hallow’s Shroud bosses to use the current Clone and not the Original Object which is what it was programmed to do before. The game’s gone through quite a bit of changes since a year ago!
- I adjusted all the Dialogue. A lot of it wasn’t proccing because the percentage of proc was far too low. I increased it from 2% to 5% for starters.I increased it again from 5% to 8% and increased the probability of the Special Abilities from 5% to 20%.Increased Dialogue percentage again 8% up to 15%. I decreased Special Ability procs by 15%. It’s now at 5%. Dialogue speak has been reduced to 12% down from 15%.
- Coded it so you could re-fight the bosses again and again. Made it so only one instance of the boss can show up at once.
- All the Hallow’s Shroud bosses have had their attacks reduced by 1-3 points of damage which is a significant drop for most of them.
- Anytime you defeat one of the Hallow’s Shroud bosses --- you get a Stat Boost in a Stat of your choice!

Transformations

- I’ve worked more on the Cow-Taur Transformations; specifically, the Tail and Feet transformations which means that we now have the slow Cow-Taur transformation completed. I’ve also added one last script which activates Lactation in females and 3 Lust in females and +5 in Males. Every 200 turns while the player is wearing the Necklace, the Lactation script will repeat meaning you’ll just keep dribbling Milk or you’ll be in Lust for-ev-ver! Yay! Feels nice to have this out of the way.
- I’ve also added ALL Races with Tails to the transformation sequence of having your Tail changed to Cow-Taur. Now I need to do that for the Doll transformation items.

Stats

- The Relationship aspect of the Stat Window has been updated to include whether or not you have Kissed or Confessed to a certain NPC or not. That way you don’t have to keep track of it, the game will do it for you.
- Lowered the Strength Check for Lifting the Mirror in the West Hallway of the Withered Snag, 10 down to 7.

Sex
- I’ve worked more on the Masturbate Command. Now all the descriptions fit with every race and all the position switches have 5 different descriptions each (to keep them from getting stale), they also take into account your current Foot Type/Race and have been mildly rewritten for better flow. All the position switches now properly get removed and added as well ((for example, you can’t Move Into A Standing Position twice in a row)).
- Player’s with Centaur/Centauress feet (which encompasses the entire lower body; four legs and all) can no longer Masturbate since you cannot reach your sex to do so.
- There are now Pregnancy Child Variables for every race meaning scenes of individual births and your experiences toward the end of your Pregnancy are now able to be written. These variables include; Human, Elf, Dwarf, Dragon-Descended, Orc-Descended, Gnome, Dark Elf, Goblin, High-Demon, Alaraune, Demon, Cow-Taur, Dryad, Goo Naga, Centaur, Neko, Wolf-Taur, Dragon, Orc, Doll Bee-Taur, and Drider.
- There are now Twin(s), Triplet(s) and Quadruplet(s) variables for Pregnancy. You have a 5% chance to land Quadruplets, a 15% chance to land Triplets, a 40% chance to get Twins and every other time you’ll have a single child. 
- Pregnancy Turn 870 is now finished. At this point you’ll feel your baby kicking and you’ll find out if you’re pregnant with a single child, or Twins, Triplets or Quadruplets. This script is also completely customized for whatever race your baby happens to be. For example, if you’re pregnant with a Bee-Child you’ll feel eggs inside you, if you’re pregnant with a Demon Child you’ll feel something stabbing your innards. What’s cool about this gigantic script too is that there are four-five variations for each kick and/or discovering if you are pregnant with Twins, Triplets or Quadruplets; meaning that there are five different scripts for Twins, five different scripts for Triplets and four different scripts for Quadruplets. Whew! That was definitely the biggest script in Pregnancy I believe --- or close to the biggest.
- I’ve added another chunk of Masturbate text into the game which was for the option Move Onto All Fours (one of the Switch Position Categories). It has been fully customized toward the player’s legs and gender and it has five different Scenario descriptions. The On Your Back option is all that remains for Female Players. Males still need a revamp for most of their Masturbation Scenes so that all the races will be accommodated for. Both Genders only have one more Switch Scenario scene left.
- I’ve added Pregnancy Turn 910. This deals with the Player’s first experience with Lactation and activates the Lactation Script which I think lasts for 200 turns --- although I haven’t begun work on that particular Script. There are three different scenarios for Turn 970 and it takes into account, whether or not you’ve given birth before and whether or not you are wearing a top. With the conclusion of this script there are two remaining for Pregnancy, including actually giving Birth.
- I rewrote the Lactation Scripts for Pregnancy Turns 980, 985 and 995 and increased the amount of Scenarios within them.
- Pregnancy Turn 950 is finished which deals with Lactation and Reflection. All that remains of Pregnancy now is the description for the very last turn which is the player giving Birth to their child(ren). Woohoo!

Travel
- Nothing for this update.

Patreon/Patron

- Added Dandy to the game’s Help Guide Thank You Page and Richard Headkid to the game’s Help Guide Libraries and Special Thank You Page.
- Added Stream Times to the Blog and the Patreon page.
- Added Obbs to the game’s Help Guide Thank You Page! Thanks again!
- Added Runehood66 to the game’s Help Guide Thank You Page! ^_^
- Added Some Guy Somewhere to the game’s Help Guide Thank You Page. :D
- Added Ver Greeneyes to the game’s Help Guide Thank You Page!

Other
- The Stick Cost for the Rest Command still isn’t quite working yet, but it’s close and it has been implemented into all three of the Trap/Hunt Scenarios, the Fire Scenarios and the Shelter Scenarios. Here’s a reminder of their requirements:
Trap Small Prey: Requirements-  3 Small Sticks
Prey for Three:  Requirements- 6 Small Sticks + 3 Large Sticks
Large Prey:  Requirements- 9 Small Sticks + 6 Large Sticks
- Hah! I just noticed the Rest Command Supply Scavenge was called Supple Scavenge! You naughty people! Fixed!
- I’ve begun adding the Rest Command Fire Descriptions and now all of them are complete. Here’s a reminder of what their requirements are:
Small Fire: Requirements- 3 Small Sticks.
Group Fire: Requirements- 6 Small Sticks + 1 Large Stick
Large Fire: Requirements- 9 Small Sticks + 3 Large Sticks.
- You now have a 20% chance to fail making a fire which will return approximately half of the supplies used to try and create them.
- I’ve begun adding the Rest Command Shelter Descriptions and now all of them are complete.Here’s a reminder of what their requirements are:
No Shelter: Requirements- None.
Debris Hut:  Requirements- 5 Large Sticks + 5 Small Sticks
Lean-To:  Requirements- 15 Large Sticks
Subterranean Hut:  Requirements- 30 Large Sticks
- I updated the Help Guide with the changes I added/made to the Rest Command.
- Using the No Shelter option now gives you less of a chance to Rest comfortably at Night --- and will affect how much Health you retain during Rain/Storm Weather---in some cases using No Shelter in Rain/Storms will reduce your Health instead.
- The Large Stick has been added to all Loot and Search tables.
- I’ve completely reworked the coding for Hannah’s Chat, Flirt, Confess Topics. The way I redid it makes it easier for me to keep track of things, it allows me to add in more conversation topics with less lag and gives the player a friendlier interface to work with. I hope you guys enjoy it. Let me know what you think! I, for one, am excited about the changes. I actually stumbled across this way of coding conversations by accident but it turns out to use a lot less memory and looks a lot better on the player side. I can also remove topics once they’ve been used. ^_^ Wee!
- I’ve added some more conversation topics to Hannah. Right now, I’m working on the conversation topic called “Chit Chat” essentially, which will be used after the player has exhausted all the other main topics. You have a 40% chance each time to gain a +1 toward your Relationship with her, a 25% chance to lose -1 Relationship with her---and the rest of the time you will neither gain nor lose points. So it’ll take a lot to really build your Relationships with a character. There will be 10 scenarios per scenario though.
- Hallow’s Shroud has been turned on! Happy October!
- I’ve added the Friendzone dialogue with Hannah which has five scenarios. Remember, once you are Friendzoned with a character you can no longer Flirt or Compliment them, nor can they become Lovers. You can still be Friends with them though which does have benefits!
- When you Flirt/Compliment Hannah now there is a 25% chance to bring up extra dialogue about your character’s Sexuality and what they think about the whole flirting/complimenting process. Within that proc is another 15% chance that if your character is acting contrary to their Sexuality the Flirting/Complimenting will increase/decrease your Sexuality (depending on your gender); for example if you are a Straight Girl or a Homosexual Male Flirting/Complimenting Hannah there is a chance you can start to change your Sexuality. Both the positive gains and the negative losses as well as the neutral scenarios are all written and finished.
- I have streamlined all the spacing in the Commands and basic Item Descriptions, excluding Clothing for the time being. I’ll continue to do this throughout the rest of the game so that spacing is always consistent. ^_^
- All of the game’s Special Patron Codes have been updated. I will be sending them out ASAP.
- I changed the hard code of the Mirror in the West Hallway of the Withered Snag, specifically when you attempt to Lift the Mirror. Now you don’t have to type out Yes/No, the options are just displayed, or you can do anything else to Cancel. If you notice any weirdness with it, please let me know. I did my best to transfer all the scripts. I even rewrote some of them! 


Latest Reviews - View All Reviews

Review by Anonynn

Version reviewed: v0.9.4B (Public) on 10/15/2017


Review by sadarsa
Version reviewed: v0.9.3A (Patron Beta) on Mon Sep 18, 2017 11:46 am


2 years in development, regular updates...

and yet not much has changed since it released. I'm convinced that this is an attempt at a cash grab through patreon.

Hello!

I just felt a little offended by what you said, so I figured I'd comment on it, even though I normally don't try to fan the fires so to speak. Anyway, take this response as you will. I've been developing the game for almost two years while providing twice monthly releases which continually further the game in multiple areas and systems therein, several of which are almost completed now. I provide not only personalized emails and messages to everyone who donates to me, but 5% of the total proceeds go towards St.Jude's Children Hospital per month. We've raised more than $100+ dollars for it now.

On top of this, I am in constant contact with my community and have been since day one, I even helped several of them through difficult financial times and through times of anguish/crisis, and I'm constantly answering questions on at least five different forums and making sure nobody feels neglected or outside of the development process (whether they are donating or not), I even Stream the development four times a week for anyone Patreon or not to see.

With that said I have a family, I'm going to school full-time, trying to learn to code for the first time in my life and I'm trying to develop a game full time which is technically now one of the longest, if not, the longest text adventure ever written---and I'm just getting started with it. So I apologize if I'm not writing fast enough for you but I'm doing my absolute best and that's what matters to me. I'm providing the absolute best quality writing as consistency as I can.

I don't mind contructive critques on my game (and I encourage it) and even criticism if it's warranted but don't you dare insult my integrity or my motivation.

Thank you for your review. Maybe if you could provide some areas that you'd like to see developed, I could work more on that particular section. Or if you have your doubts, you're welcome to join the Streams and talk to me directly. I look forward to your input. 

https://picarto.tv/Anonynn

Anonynn.

------------------------------------------------------------------------------------------------------------------

Review by Neraam
 

 

Version reviewed: v0.9.4B (Public) Hallow\'s Shroud on Sat Oct 14, 2017 9:35 pm

 


Is there anything to do in the forest after you've jumped the cliff? Or is it still placeholders

In terms of story, not yet. But you're welcome to test the new "Rest Command" once you get down to the Whispering Thicket since that was a huge to-do that I recently finished.

For the next coming update, I want to start adding some more of the Day/Night Travel Mini-Events so that all the major foundations will be set for the player to get underway in their adventure. That means each time your travel between rooms during the Day or Night there will be a bunch of random events set up for the player to experience which will either help aid them, or cause some kind of set back (like getting lost). The next step after all of that is adding the first 20 Major Travel Events (four per room) so that your adventure starts becoming your own. The Major Travel Events will give quests, you'll meet new characters, possibly get transformations etc.

By the next Patron Beta I'm aiming to have the new Character Creator in place as well, including getting the new title music added since it rocks. I'm also going to begin work on the Laboratory Remaster including Rold and Aaleahya. As soon as the Save/Load Library is fixed up, I'll be Hotfixing the release as well (assuming I'm not in the middle of the Character Creator).

Anonynn.


Review by Neraam

Version reviewed: v0.9.4B (Public) Hallow\'s Shroud on 10/14/2017


Is there anything to do in the forest after you've jumped the cliff? Or is it still placeholders


Review by Nail1212

Version reviewed: v0.9.4B (Public) Hallow\'s Shroud on 10/14/2017


I canit look lonk to download? Where is it?


Review by Jazzy81

Version reviewed: v0.9.4A (Patron Beta) on 09/20/2017


Seems like it could be fun, however after ten minutes of setting up my character I tried to save it, which led to a popup with the text I needed to copy and an immediate crash when I closed said popup. After this I was unable to reload the character I had just created.

Until you fix the save/load game feature (extremely important in games like this!) I will not be playing this again. Just glad this didn't happen after 2 hours of gameplay...


Review by sadarsa

Version reviewed: v0.9.3A (Patron Beta) on 09/18/2017


2 years in development, regular updates...

and yet not much has changed since it released. I'm convinced that this is an attempt at a cash grab through patreon.


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