A young professional gets a tip from a coworker to fix his condition, which leads him on a VERY different path....
(Version 1.1 showcases the direction the projecting is heading at the moment, still relatively unfinished)
Pretty nice start. I like the descriptions and plans for games to be non-linear.
Not a lot of content for now though, but definitely worth waiting for an update.
Cool idea thus far, looking forward to more content being added. The descriptions are good as well, but it might help to spend more time talking about the changes.
I like it. Hope we get more in the near future.
Good start. You should make it so that the photos are local (put them in a folder with the game) since hotlinked images have a possibility of being taken down without notice.
The very good: The images feel very adequate for the text and cerate a nice flow, well done on that part!
The good: The writing is solid, grammar spelling etc;
The bad: It's very short and currently stops before things reach the really interesting part. All the passages that would have you decline an action lead to dead ends.
Of course the game is in very early stages, but actually I have a second quarrel here - it's not clear how the various "decline" options could lead into anything different than 1. effectively a game over, 2. an uninspired alternative or some way or 3. forcing you into taking the action anyway. I'm no expert, but here are my 2 cents: if you don't have something specific in mind when making a yes/no confirmation, make it instead a question of degree. Instead of "go to the therapy center" or "looks shady better run", why not have the MC wait and observe the poeple coming and going in. You still give some choice, and yes, it's effectively going to lead to the same thing - going in, but it could be an opportunity for additional info and both choices could have some small interesting consequence in the story.
I'm looking forward to an update.