Game mechanics and general information.
Real time rpg sim. Different stats that decrease as you play. Protagonist need to eat, sleep and shower to continue to interact with the world. For every hour it’s a natural decree in stats. Small image of the left side of screen to show what outfit Suzie is wearing.
One second in game is the same as in real world. But Time will change faster after jobs or activates are complete.
Modern time (2004) time period, and try to be most realistic with story and concept. Game and images are in resolution 1280 x 1024. Full screen mode and window mode (press F4 in game)
Energy = For every job or activity need energy. If the Female protagonist reach 0 Hp will be removed.
Hunger = if the stat reach 0 the main protagonist is starving and HP will be removed (Can die)
Cleanliness =Protagonist hygiene. If its reach 0 npc will not talk to you.
Charm = How beautiful the protagonist will be looked at by other npc. And how the main protagonist will interact with NPC.
Fitness = How fit the protagonist is. Different job requiem need a specific fitness to be started.
Morality = overall stat to show corruption over time.
Reputation = overall reputation in the world. Different npc will react different to you with a high reputation. Higher stat here is not positive.
One of the aspect of the game is that the protagonist doesn’t think about that “Dirty or activity” if the stat isn’t there
Detailed stat system over work and other “activities” as the stats get higher Suzie will become better in that job or activity. As well as interact with different npc.
In game waste collector and life guard.
There are different outfits in game that decide what activities the main protagonist can do.
Different location in game. With a big world to explore.
The Female Protagonist
Suzie was born in 1986 and the story start in the year 2004. (This makes the Protagonist of the story eighteen years old.) She lives in the Northern part of Kaznia in a small Mountain Village, along with her family. Her family consists of her Mother and Father and 18 years old adopted brother.
Brown hair. Green eyes. Freckles. Bodily figure with DD cup breasts. Short in height.
We follow the Female Protagonist and her choice to move away from the Mountain Village to the capital. Where the player can decide her outcome. Multiply outcome with choices depending on stats. Many different NPC that will change the story or give it a boost forward. The main story hasn’t been released yet.
In game content 0.07 (December release)
Male/female front nudity.
Main protagonist gives hand job.
Main protagonist gives blowjob.
Corruption of main protagonist.
Female Masturbation. Vaginal and anal.
If I had to pick my favorite game, it would probably be New Paths. It's bit difficult at beginning to understand what is expected from character (thinking in bathtub about persons to proceed the plot), but after some time you are able to pick the rythm.Still, the writing is internally consistent with the character and world dynamics. Corruption proceeds at speed good enough not to be blazing fast but yet not to get into boring rinse-repeat routine. No battles - that a plus. I don't play adult games to get my butt kicked in some random battle and die there.
What I like the best though is how protagonist is in charge of her changes. I even like to think of it not as corruption but as growth. Her thoughts and actions create one stream of conscious move from being semi-innocent to being fully self aware and sensual woman.
Sometimes game lacks visual or verbal clues and I was left wondering if there's anything more I can do or discover. Currently I have no idea if I have reached the end of the plot, or maybe I didn't trigger something I should have. Language needs a lot of proofreading. The author isn't native English speaker and sometimes it's difficult to get over their mistakes.
Overall - one of the best here.
I really wanted to enjoy this game despite the previous reviews, but I found it to be too big a pain in the butt to bother with. I couldn't even start the garbage collection job because I was either too late or too early (and I don't find watching a clock tick down fun, so...)
This might actually be a good game if you could actually play it but as it stands at the moment it is severly bugged. What I mean by this is you are required to manage sleep, hunger and hygiene stats. The only problem is that when I came back from my job interview at the capitol I had 15 energy remaining so I went home to get three hours of sleep so I could get a little more game play out of my day but when I awoke my character stated that she was exhausted even after sleeping for three hours and in turn my energy level plumeted to 0. Then she said she was starving and hunger plumeted to 0 as well as hygeine. Really how is anyone expected to play your game when the mechanics are screwed up.
After this issue is addressed I would be happy to update my review but as it stands I would give this game a 1 out of 10 seeing as how it's not even playable due to bugged mechanics.
The game seems like it would be good - renders are nice, and it looks like it hits a lot of fetishes - but it runs so abysmally that it's impossible to put up with its performance long enough to enjoy the game. I have no idea why, I've never seen any other MV game act this way, but every version of this that I've tried has done the same thing.
I'll keep waiting, hopefully it's just some obscure bug that'll be fixed in some future version... I do look forward to being able to actually give this a try!
This is one of the better "part quest, part life sim" games we have seen lately, and one of the few RPGMaker games that allows a lot of freedom in the way you play the game. The freeplay portions of the game work best; the quest-driven portions are, for the player, more crazy-driving than quest-driving. For instance: in order to advance in one of the quests, the PC has to sit in the bath and "think about" a specific character. Nothing in the game before this indicates that thinking about a charcacter is at all important, and yet, for the main quest line, it is imperitive. That's what I call a "mind-reading exercise" where you, the player, have to read the mind of the designer to figure out what to do next. I stumbled onto the solution, but the odds were against it.
Having said that (and I will have more negative stuff to say, but want to get some positive stuff on paper so people don't just avoid the game), there is a lot of thought put into the background and characters here. All of the NPCs have believable backstories (except those that are just encountered on the street or that just give jobs) and the main character's "thoughts" are consistent with what we know of her story so far. The "think abut things" in the bath is a nice bit of chrome, except where it is vital.
Enough compliments: time for a complaint. Why does the designer punish the player so much? Yes, the garbage collection job is supposed to suck, but it doesn't suck as much for the PC as for the player. The poor player has to repeately go through the same motions in garbage collection, day after day, clicking through the moaning of the PC, until enough money (how much? You don't know unless you test the school every day until you succeed in signing up for a course) is collected to start the lifeguard lessons... and then, you have to go through all ten days of the lessons one by one. This is the epitome of bad game design, where the designer wants to force the player to suffer to get to the goal. If it wasn't for a money cheat I found, i would have quit the game over this issue alone.
More good stuff: the renders are well-done and, while I would think the author could choose a better hair style and more "realistic" breast size, both are in keeping with the game's story. It ll fits a particular story in a particular imaginary land. The clothing all works in the setting, and the sexy bits are sexy.
This world isn't being put together haphazerdly. Some things seem unnecessarily weird, like the idea that they would use helicopters to haul out iron ore, but this isn't supposed to be our world. There's nothing show-stopping or too incredible. None of the differences between this and our world have been important yet, but the game is still in early stages. The differences are chrme so far, but shiny chrome.
Another comlaint: the "switch to the brother" part is broken and seems unnecessary. Why would I want to play a character that isn't very sympathetic and isn't even very well-deveolped? I would guess that the author has some stories in mind for the brother, but I'd encourage him to drop that line completely and just tell the story from the PC's POV.
There are some niggles, like the fact that the books are broken and that Perry is inaccessable even after completing the plot line where the brother gets the job, but this is a pretty decent attempt to go beyond the usual RPGMaker fare. There is no combat (thank the FSM: if there is anything more boring than collecting trash, it is RPGMaker combat), and it does have a story, characters, and setting that draw you in. There are enough bugs that you will want to save often, but there is enough of everything else to make it wrth playing, frequent saves nothwithstanding.