The game is very linear. Most of the game just goes on without giving you any choice, then after giving you a major plot choice you may (or may not) start getting purely decorative ones (e.g. which color of the dress to pick). The writing gradually declines as the game progresses, in the beginning you may have several paragraphs describing a day, in the end several days in one paragraph (twine paragraph).
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The plot itself is very hard to believe, why would you, after fixing yoru financial situation just go and fuck up your life like that? Why bother saving that abusive homo robot who poked your butt only to have to start fearing for your life and hiding from assassins?
Did you try unpacking the archive first?
I cant play because the game doesnt open when I ckck on it.
Not bad at all, it need be a little more interactive and more pics.
What's here is just the setup for the actual gme, but is reasonably well-written (if a bit sparse on description) and allows suspension of disbelief. If I were editing, I'd also look to make the dialogue less stiff. At present it is minimalist and just enough to serve the plot.
The real test will come when the plot is laid out, but this is a good start and I look forwatd to future chapters.
I'd also ask the author to use the conventions of versioning. This is pretty clearly a 0.0.1 alpha, not a 1.0.0 complete game.
very good game so far, would reccomend making a forum thread but anyway great game so far.