For most people, reality is a pretty firm concept. It's a solid thing shared by everyone else, and a room painted blue will always be blue no matter which doorway you enter it through or who else is in the room with you or who walked through first, it won't suddenly be red because you waited an hour before you went in.
And then for some people reality is a little different. Reality's more like a bunch of dominos made out of play-dough, being reshaped (largely unintentionally) every time it's touched, and changing all the events that come after, knocking over entirely different dominos in the process. Or... something. You know what, there's not really a good way to describe the way reality works for these poor suckers. Suffice to say, because you waited an hour, the room is not only no longer blue, the walls are covered in tentacles and now want to molest you. There, how's that?
Become one of these weirdos and watch as reality bends around you, the mundane becoming strange, the strange fantastic, and the fantastic becomes lewd. Okay, that's a lie, everything is lewd.
A growing CYOA game with no single cohesive plot, merely an endless world of options to be built on until the author's brain inevitably melts. Content ranges from vanilla sex to mildly fantastic mind control to the blatantly unrealistic and unexplained magical and scifi events.
Though releases are hosted on Patreon, all full build releases are freely available. Only weekly incremental builds are restricted.
Pick your own, there's plenty of them and they're growing more numerous all the time. So you're a runaway teenage boy, huh? Well, where are you going to go now that you've run away? Okay, great, but now where to from there? Oh, you're going to touch the glowing crystal, huh? Surprise! Now you're a crystalline alien shemale who reproduces via molesting girls!*
*Crystalline alien shemale who reproduces via molesting girls has not yet been implemented (and may not ever be), but would not be the weirdest thing in the game if it was
Numerous. Just a sampling:
Eric, a fifteen-year-old runaway boy. His current most expansive plotline is a visit to Worldland, a theme park with a very strange side laying just underneath the glitz and glamor.
Layla, a stereotypical mean highschool girl and alpha bitch. Her current main storyline involves switching schools... to a magical boarding school where she'll face either siding with the dark side to rebuild her previous control over other students, or reevaluating her life and siding with the protectors of the status quo.
Jace, a twenty-something monster hunter. Werewolves, vampires, and chupacabras, oh my.
Irene, a scientist in her early forties. What has science done? What hasn't science done?!
And plenty of others, with a still-growing list.
This game has TREMENDOUS potential! It's only moderately entertaining right now, but that's only because said potential hasn't been opened up and tapped into yet. I would like to see more branching choices activated soon, since there aren't too many points which you actually get to make a choice yet (only one option available on a huge amount of the "decision" moments). No rush, since the quality of the writing is right where it should be, but whatever you do, DON'T STOP making more! Too many "games" on this site break off development after just writing one or two scenes, and fill the site with basically junk. So don't abandon this game! It's one of the good ones, and could even be an outstanding one when finished! I have high hopes for this game.
Review for the player: The writing is tops and the navigation is easy, but many of the storylines are incomplete because it's still in development. That being said, there is still more content than many finished COA games on here, and it's definitely worth checking out if you have basically any fetish. Really, this guy covers all the bases.
For the author: If the finished product is anything like how it is now, this will be the greatest COA to come out of this site. Good english with almost no glaring errors, and the writing is great. Obviously this is going to take a long ass time to complete, so I might as well cast my vote for the Halloween World path to be completed sooner rather than later. Both the vampire storylines and the mummy storyline were real nice, and I would love to read more of them. Cheers!
This game has the potential to be both massive and amazing - key word being potential.
There's ao many different branching stories that I imagine this could eventually wind up being about thirty different games all wrapped into one. The problem is that to get it anywhere near finished in the next five years, you'd need about thirty people all working on it.
At the rate it's going now - after three and a half years to get it to this stage of development - what it's more likely to be is a massive cash cow until people figure out that a creator who doesn't update his game for a month because he hasn't felt like writing and has taken on a project waaaaaay too big for him.
I agree with the previous reviews - the author has bit off a bit too much. If perhaps they had focused on getting a single story running all the way through before committing to creating so many different stories, that would be a different story. Or, perhaps, if they had waited to have a more complete game before releasing. Another potential alternative would be to split it into different games based on the age of the protagonist, and work on one at a time. Either way, their eyes were bigger than their stomach, but I'm still interested to see if anything interesting comes of this.
I like the writing but just judging from what I have seen: You bit off way more then you can chew. If the red/dead links are any indication, you could easily write 2 more years on this and still not be done. Everytime you put in a choice you want it to have consequences, I get that but alone from the earlier choises: Male/Female, Teen/Young Adult/Adult/Middle-Aged, and THEN ~ 3+ choises AGAIN... This is just growing exponentially and is imo already out of control... There is no shame in just changing minor things, like hair color of a char with variables. A choise does not have to be world changing everytime. You should really consider toning down your scale, so you can actually finish a story. This is also for the sake of consistency. Most writers here would proberly not have a a character sheet, that details how that char behaves, what his/her likes/dislikes and quirks are so coming back to write a scene for that char could result in the char suddenly behaving differently then in the scene before. And with so many choises, it is also hard for the reader to find the one that is finished...