For most people, reality is a pretty firm concept. It's a solid thing shared by everyone else, and a room painted blue will always be blue no matter which doorway you enter it through or who else is in the room with you or who walked through first, it won't suddenly be red because you waited an hour before you went in.
And then for some people reality is a little different. Reality's more like a bunch of dominos made out of play-dough, being reshaped (largely unintentionally) every time it's touched, and changing all the events that come after, knocking over entirely different dominos in the process. Or... something. You know what, there's not really a good way to describe the way reality works for these poor suckers. Suffice to say, because you waited an hour, the room is not only no longer blue, the walls are covered in tentacles and now want to molest you. There, how's that?
Become one of these weirdos and watch as reality bends around you, the mundane becoming strange, the strange fantastic, and the fantastic becomes lewd. Okay, that's a lie, everything is lewd.
A growing CYOA game with no single cohesive plot, merely an endless world of options to be built on until the author's brain inevitably melts. Content ranges from vanilla sex to mildly fantastic mind control to the blatantly unrealistic and unexplained magical and scifi events.
Pick your own, there's plenty of them and they're growing more numerous all the time. So you're a runaway teenage boy, huh? Well, where are you going to go now that you've run away? Okay, great, but now where to from there? Oh, you're going to touch the glowing crystal, huh? Surprise! Now you're a crystalline alien shemale who reproduces via molesting girls!*
*Crystalline alien shemale who reproduces via molesting girls has not yet been implemented (and may not ever be), but would not be the weirdest thing in the game if it was
Numerous. Just a sampling:
Eric, a fifteen-year-old runaway boy. His current most expansive plotline is a visit to Worldland, a theme park with a very strange side laying just underneath the glitz and glamor.
Layla, a stereotypical mean highschool girl and alpha bitch. Her current main storyline involves switching schools... to a magical boarding school where she'll face either siding with the dark side to rebuild her previous control over other students, or reevaluating her life and siding with the protectors of the status quo.
Jace, a twenty-something monster hunter. Werewolves, vampires, and chupacabras, oh my.
Irene, a scientist in her early forties. What has science done? What hasn't science done?!
And plenty of others, with a still-growing list.
The reviews are split and justified so (if unfairly harsh in my opinion). The game is well written, and has a wide variety of options to pick from, but only very few of those options go past the introduction, and some don't even reach the introduction stage at all.
The basis is pretty much that you start to pick the gender of your character, then one of 4 age groups (teenager, young adult, adult, middle aged), then one of 4 distinct persons in that particular age group, then one of 5 possible scenarios, then one of 3-5 sub scenarios, at which point "usually" the actual story starts.
If you've followed me so far that means there are around 640 distinct base stories available. This is a gargantuan amount of writing the author has committed to, and ignores further branching stories in the calculation.
There is a good chunk of content available to peruse, and I've enjoyed the existing content a lot, but almost nothing is finished with the exception of a handful of bad ends. Running into dead ends is not an exceptions, it's the norm, and most likely will be for a long time to come.
So far most prevalent fetishes are bestiality (willing and unwilling), slow corruption of mind and body, demons, some furries, futanari, size play, body modification (sometimes extreme, usually more moderate), and sissification. I'm definitely forgetting some in that list, so you might get surprised with things.
With that said I very much look forward to new updates, the author even makes it incredibly convenient to experience the new content because they hotlink the new stuff on the version history page contained inside the game. As such you can pick up the new content in just a few clicks and read the additions completely hassle free.
I recommend poking at this game if you like the fetishes of the author and don't mind unfinished stories too much.
Iv been watching this one off and on for quite a long time and its always, always I say, had the issue of a lot of options early that go nowhere. Between the occasional health problem intervening with writing and what appears to be the writers equivilant of ADHD along with a dash of stubbornly ignoring pretty much every critique and concern about too many starts not enough finish style branches Skoom's Devious World quickly became the sort of game you only really pay attention to when a big update is done.
Oddly enough the current 'free version' (13) seems to have less content than what I played several months ago.
I haven't even played the game... but Imma say, judging by the reviews, you have a LOT of potential, provided you can keep your focus on one or two things at a time... if not, your username suits you well, Skooma.
Broad as the ocean, deep as a puddle. I dunno how many paths you want to put into this game eventually, but I suggest finishing a couple first and dummying out the rest until there's enough written for them to go somewhere. I restarted like 6 times and each time I got multiple choices where all but one option led to a dead end for 4-5 choices until I hit a brick wall.
tried this game few times, but i just keep giving up as quick as you can get: it's messy, it looks like a shattered bunch of ideas pushing to hard to come as a so-called game...I keep wonder: what's the point of it?!