The Servants of a Dark Queen invade a harmless little town to recruit the inhabitants to their ranks.
A priest of the Creator tells a cautionary tale about a little town that became victim to an invasion of dark forces, during the course of the tale more of the world around them and the Dark Queens threat shall be revealed.
Zilina- The protagonist, this woman just reaching adulthood moved to the village ten years ago, more of an outsider she has formed a close friendship with one of the Villagers.
-Might feature a skip option in the future, walkthrough to get naughty endings see forum entry, how not to get naughty endings.. avoid what the walkthrough tells you!
Understanding in advance that this is just a story game with little past the main path, I honestly think this isn't half bad. Writing is good, details are understandable so the scene is set well and the characterisation does draw you in as things get worse for the setting.
And that is said with heavy spoiler dodging.
Worth a look if you're killing time or not in a puzzle mood as some of the other TFGS games might challenge you. It might actually surprise you.
The idea is interesting.
The game is... well, if there was actually ANY end other than 'You Lose, start again', it would certainly be 'something'.
Right now, you lose. That's all you do. Nothing else...
I want to just give a little response to other reviews: The game path is a bit linear, I know this, and my game will remain linear. I rather want to tell a focused story that has a certain amount of railroading, then create an open ended story that lacks depth in the multiple stories it can tell.
(I know that you can have variation and depths, but those are games that get developed over years with many, many hours of work, and I simply don't have that time to comit.)
I really like the concept of this, but so far there doesn't seem to be much content, and you are more or less forced back to the same bad end no matter what, and pretty quickly I might add. I've only found one path that is significantly different that this time. Hopefully this will be changed when the author has time to add more content
I really like the theme of the AIF, not to mention that it is a real interactive fiction. Yes, formatting is messing up a bit but that is not a big problem, considering the content weight a lot more and the writting is actually calling out. If this is only a 0.18 I am really looking forward to the later versions.