Newlife is a lifesim game where the player is transformed into a woman in an improbable mad-science accident
As of November 2014 Newlife is fully playable but still needs extensive content to be added. Nevertheless you can play it from start to finish, go clubbing and meet men, be taken out on dates, shop for and wear clothes, use your feminine wiles to seek promotions at work, have lots of sex, get carried away by your desires and accidentally (or deliberately) become pregnant.
For changelogs and more information on development, check out the blog at http://splendidostrich.blogspot.co.uk/
The player: The game implies that the main character is the player themselves, a few years in the future. Of course you can create a character quite different from yourself if you want! In fact, female players have no choice but to do this, considering the game requires you to start as male.
Ivy: Your only real friend. A clever and talented young woman. Who knows what surprises her brilliance have in store for you? Well, if you read the game synopsis then you know, for one.
Horse: Not actually a horse. But how did he get such a nickname? Perhaps you should make it your quest to find out.
The men: Men in Newlife are algorithmically-generated so you won't see the same ones in any two games, with the exception of certain 'special' npcs. Even special npcs only have fixed stats when this is necessary, and anything that isn't fixed will be generated using the normal method.
The game has potential, but the developer seems intent on squandering it. To be clear, what's done is done well. But the development of the game is very focused on breadth over depth. The job for example has one or two events, and is the same job no matter what your character's backstory is. But depending on what NPCs your character meets they can have completely different "personalities". Which would be more interesting if the dates weren't simple events with occasional random events thrown in. The developer seems focused on adding tiny little quirks to perfect a currently mediocre system instead of adding anything substantive.
(Sorry for the double-posting)
For version 4.6: The creator of the game has slowed down, that is true, and the amount of content has decreased as well. It was explained, however, that the reason mostly centers on the size of the game and the need to accommodate large amounts of variables that only grows with each release. SO has moved to a monthly release schedule (more or less) and has made it a priority to eliminate bugs whenever they are reported. New content is in the works, as well as the creation of new content based on voting by patreons.
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This game has slowed in the release schedule (down from several times a month to once a month) but the game has progressed nicely for what it is. I look forward to seeing what the author does in terms of pushing new content and working with the patreon supporters in fleshing out more story.
As for the review before this one, there is a way to reduce the level of stress without the D. You can, at the last selection prompt, choose to go to the spa for a weekend retreat. This will take down some stress.
This game started out as a very promising project, however, the developer's rate of progress has dwindled to the point where I could easily call it "development hell". Updates are almost never on schedule, and the amount of new content seems to decrease in virtually every update. New versions have stopped being especially interesting or exciting and the quality of writing seems to be much lower than the earlier content. Despite all of this, the author refuses to hire a writer or bring in any outside help. The game makes around $5-6k/ month on Patreon, but the amount of content produced is more along the lines of a part-time project than anything being worked on full time.
The existing content is mostly well done, but I would caution new players against becoming excited by the idea of future content or additions amounting to much.
Nice game, I wish it didn't have to end!
the friends list could use expansion, and maybe some breaks up chances, from everyone playing with everyone else, some jealousy maybe?
Parties are nice, could use a little exageration, maybe like someone suggested group sex options in them or just in game, or maybe the gym locker room
All in all a nice idea
I love this game because it's so verstile with all the different ways you can change and develope your character but I gotta say I dislike that it ends with at the fifty fourth week and I miss the one build where you could add weeks and other stuff before you actually start the NewLife portion of the game; here's hoping that comes back because it added more fun to the game for me at least.