Quick Search:

Game Information
Release Date
Last Update
Orig PC Gender
Adult Themes

User Generated Tag Cloud

No tags added yet

Version: 0.7401

No Haven
by orcm

This game was designed with RAGS! Using any other version of RAGS and especially any beta version will certainly result in messed up text if not outright crashes.

No Haven is a side game to the dungeon crawler Whorelock's Revenge (formerly Deeper Dungeons: Enhanced). Here you have command of a small group of slavers initially and from there you can send out your men, woman, assorted fantasy races, monsters and so on out on various assignments to earn gold, supplies and slaves.

The current state of the game is currently in beta and is in active development with a great deal still to come. For a smut game this is both complex and heavily based on managing a whole bunch of RNG. If you are having problems understanding the gameplay please read the in game documentation for help which is available and I'm always ready to answer questions on the forum here or elsewhere. Well aware though that this is not going to be for everyone so if you're looking for a more straightforward experience this may not be for you. 

Please visit the discussion thread for further details.

If you're having trouble with rags please check out the help guide on my tumblr

Latest Reviews - View All Reviews

Review by Mugg

Version reviewed: 0.7202 on 05/26/2017

So I've been giving this little piece a good chunk of hours over the course of the week, and I've really come to enjoy the premise. I think, as has probably been posited before, that it could do with a different platform, but for what it is it's remarkably well constructed. I've only actually had one bug happen with a team of 18 rapscallions and 13 bae's (One of the slavers got bugged out after returning from the Quick as You Like race, and ended up counting as multiple encampment positions). Nothing game-breaking, ended up sloffing her off at the docks to stop the morale loss spam every turn lol. Felt kinda bad afterwards, it really doesn't pay to play this as a person with any kind of a conscience... :p


Anyway, I found myself really, really enjoying the game when the scale was smaller, and I could plan around the timers on the rest of my team and personally go out and be involved in missions and trainings with specific girls with every result remaining critical. When I knew the personalities and statuses of every slaver and slave under my watch. I'm finding as the teams get bigger now and missions are flying around faster and more frequently, I can't really get involved anymore for fear of letting a huge lump of people gather and start chewing through resources like nobodies business. I'm not sure if there's a cap on how big your encampment can get, but even right now with like 4-5-6 bitches on supply duty we're only barely staying above a negative supply per turn situation. I probably could be doing better about keeping scouting missions rolling to ensure we always have a source of supply generating missions, but I feel I'm keeping everyone busy well enough regardless. I'm not sure if there's ever supposed to be a point where you become sufficient and things just snowball like in most rpg's, but in a way I do kindof enjoy the idea of keeping that out of reach, as irritating as it may be for my self-esteem lol.


I also haven't had much of chance, with this basicly being my first playthrough to experiment with much of the magic options that are in the game. I have a few people with corruption and biomancy and whatnot, but I feel like I never get a chance to squeeze them in lol, I kinda wish that stuff could be off the 'global cooldown' like sending people off on missions; maybe only if they're trusted enough (aka high morale?) I know alot of that stuff is probably relatively incomplete as well, but I feel like there's alot there that could be experimented with that's not overly accessible with the current state of the game unless you specifically build yourself out for it.


Another thing that I'm not really sure about in the absense of a proper wiki for the game is how you actually achieve the end of the game. Like, is it a level based thing? Is it a randomly proc'd mission from discovery into the deep mountains? Also, speaking of levels, how do you level your character to achieve additional traits, or is that not possible? Would seem weird to have alllll those traits implemented and then not be able adapt past your initial build lol.


Guh... Without this further just devolving into a Q&A, I'll say well done. Looking forward to seeing how the game develops and where its final form takes it!



 - Mugg

Review by Jugger1234

Version reviewed: 0.7202 on 04/11/2017

Really love this game and Whorelocks revenge. But if I may make a suggestio. when the biomancy backfires onto the player maybe it could manipulate the players anatomy in the same place they targeted? For example if you cast Biomancy on a slaves ass to expand it and it backfires the casters butt should expand instead. Please? Still a fantastic game and love its style.

Review by barra

Version reviewed: 0.7032 on 04/02/2017

Won't open in rags which is a pity so can't play it?

Review by Midnight_Omni

Version reviewed: 0.701 on 02/02/2017

Good game, still needs more quests and freedom of the main characters interaction with the world. Plus theres a couple of events that start but don't lead anywhere. Definitely worth a play though.

Also to that last guy, spam dominate mind on a slaver by making them do things they dont wanna do until they become a slave. Kinda like capitalism.

Review by tsubaki

Version reviewed: 0.653 on 01/28/2017

Seems complicated, but promising. Can someone tell me how can I turn a Slayer into a slave?

Total Games: 1,085
Total Contests: 25
Total Reviews: 7,549
Total Engines: 29
Total Adult Themes: 8
Total Transformation Themes: 24
Total Multimedia Themes: 9
Total Online Plays: 1,636,194