**Update** October 11th, 2015
I've switched SaSA over to Twine 2.0 and have just released Alpha Ver.002. Please check out the new one and tell me what you think on the forums or by checking out icarusdragon.blogspot.com. Thank you and enjoy! P.S. The version did not regress, I released the first one as Ver.001 and now there is Ver.002.
It's based around the idea of you reliving the same day over and over again and your sexual adventures. It's themes include but are not limited to fantasy, time travel, consensual sex, incest, rape, prostitution, domination, submission, extreme forms of sex, role playing, anal sex and whatever else I can think of.
Some options that are not going to be in the game for the foreseeable future are: dick-girls/fem-boys, intense gay/lesbian-ism, heavy gore/vore, anyone underage or heavy scat. There is nothing wrong with (most of) these fetishes, they just don't interest me and I will not be focusing on them.
You die at the ripe old age of 80 and somehow return to your 18 year old body. You're stuck reliving the same day over and over.
James Jones - 44 year old husband/attorney. Your father.
Judy Jones - 42 year old wife/stay at home mom. Your mother.
Abby Jones - 22 year old college student. Your older sister.
Fred Jones - 24 year old body-building college dropout. Your older brother.
Kelly Jones - 18 year old high school graduate and potential player character. Twin to Kevin.
Kevin Jones - 18 year old high school graduate and potential player character. Twin to Kelly.
A BUNCH of neighbors, friends, strangers, teachers, school mates and whoever else to have sex witih.
Hello and thank you for your feedback! There is no walkthrough but, I would like to use this space to point out my blogspot if you'd like to discuss the game with me. You can follow me at icarusdragon.blogspot.com
Under "The Game" page, there are links to Fenoxo, hongfire, and tfgamessite forums. Join me there to discuss your woes.
If you're still unsure, then let me say that the game is currently being remade on Twine. I believe it will fix most if not all of your issues with the interface. Someone made a comment to me that there are transformations in my game and suggested that I upload it here. I will come out and say that whatever transformations there are, are minor (in the beginning). The transformations less grounded in reality will be later on. I am sorry if I misled anyone, but this IS an early alpha version. Lastly, I can also assure you that I am not going to stop writing SaSA any time soon.
I like the game so far. There's a couple dead ends, and I couldn't continue on with Abby to get her, and it looks like the only path in that way leads her to be with that other guy, which kind of bugged me. Overall, it's still pretty cool.
I really love this game. My only disappointment is how the only real way to get repeated days is by starting the game over, as there is only one real day.
But that may change in the future. Also hoping for more of the older sister... Maybe a little more hardcore interaction on Kevin's part.
So far I enjoy the writting and story concept alot. I just hope you "don't go ham" with the branching paths and never finish it.. Do what the review said below it makes the most sence utitlzied the mechinacs that you have in place ultilizing the time loops, and unlocking scenes behind tranformations.... that will keep you from creating too big of a story.. but all in all for where I think you are heading I really do like what I have read so far.
This is one of those games that would be great if it was ever completed but never are. It’s a good theme and good writing. But soon as you start there is a split choice that will likely gate 50% of the content and then the next one is a 6 way choice. As a player you will run into instant ends because the path you choose isn’t the one creator is following most.
For the creator: make use of the day looping mechanic to give all the current dead ends a way of starting over, no matter how abrupt, without having to re-load the game. do this as soon as possible to keep your audience.
If its not already your intention. re-use as much of the writing over and over, don’t try to make each day different, instead lock new scenes behind transformation requirements that will slowly expand the options for the day until you can reach an end game victory condition.
Already love this game! Can't wait for updates