This game was released in early 2013. I'm only now getting around to making an official entry for it here.
Welcome to Transformania Time(TM)! Today we have two eager contestents competing against each other for a hefty cash prize! What's the catch? Well, let me tell you this: this experience CHANGES you! I can guarantee that neither of our contestants will step out this door the same person that they stepped in as! And I don't mean in some kind of metaphysical or emotional way like other game shows. What do I mean? Well, it won't take you long to find out, I can guarantee you that! Neither can I say how either will be when they leave--it's different for absolutely everyone! So... let the games BEGIN!!!!!
Compete against other contestants to see who can postpone their own slow transformations the longest while the loser of each round transforms dynamically, bit by bit. This game comes with a number of community-written characters and the character creator tool can be downloaded from the forums thread.
i have idea that you can borrow from another game, a pair of buttens, one forces you to loose, one to win
Though I was able to keep a fairly one-to-one ratio of win/lose in the minigames, it had little to do with skill and more to do with dumb luck.
The few tfs I WANTED to see were difficult to get all the way through, since they were NPCs with an enourmous number of levels...
The mini-games are frustrating. Even on easy. I stopped bothering with the sequence, moving target, and pop-up games entirely.
Reasonably fun, but flawed.
The transformations vary in quality, although due to the apparent multiple submitters for them, that's a little unsurprising. The major flaw comes from the mechanics - the 'mini-games' are wildly variable in difficulty, and the simulated opponents are quite obviously not human;
-The 'pop-ups' one is near impossible to win, as is the 'sequence' one. The speed at which the AI accomplishes these are simply impossible under the same assumptions as you, the player (mouse control and human capabiltiies).
-The 'moving target' one requires leading the click point, but if the target is above a certain speed, this lead is extremely hard to keep, and the AI will most likely beat you.
-The 'discus' and 'match two' ones however are near certain victory.
-The 'double pong' one is extremely luck based, and the AI will often persist for periods that just shouldn't be possible.
-The AI just plain cheats at the 'roulette' one.
An adjustment to the AI's capabilities would help this game feel more like a simulation of a human opponent instead of a cheating hyper-reactive computer. Changing the difficulty setting to 'easy' seems to have no effect whatsoever.
Overall... I think it might be a bit 'hit or miss', for some people.
It's generally an interesting idea, and aside from a few details, it's good.
A few things that could use some extra work/caring, though :
-The 'look' of the game... Currently, it's a bit odd, to say the least. A word that pop to mind is ''psychedelic''.
-The mini-games. At first, they are somewhat interesting... then they quickly become seriously tedious(especially on harder difficulties), and some are simply near-impossible to win against the AI.
-The writing could use a bit of revamping, for the transformations and the progression from one to another, I would say. Having it be a bit more colorful/flavorful.
-A *TUTORIAL*/FAQ for the mini-games ! Good lords... Right now, you pretty much have to play a ''dummy-game'' just to learn the what's going and what you have to do in said mini-games, before playing ''for real''.