Family Infestation is an interactive novel all about parasites, mind control and transformation.
You play from the perspective of Etta, an eighteen year old college student who gradually becomes infested with extraterrestrial parasites which force her to do their bidding, namely the infestation of her immediate family, neighbours and pets. Throughout the course of the novel, the player(reader) gets to make a number of choices which dramatically affect the progression of novel.
I love text based sex-games but often find my favourite games run a little short on content. With this game I plan on making as many different paths, scene alterations and plot variations as my brain can handle, meaning plenty of replayability.
Developed game will include: BE, Grow, Preg, Corr & SheM.
OK folks! The new version (v.0.1.2) is available to download! Current content covers the first day. There's much more to see than last time ;)
Update on development: I've started working with an artist so I'm pleased to say that, somewhere in the near future, Family Infestation will contain original artwork! Hooray!
Of all the thousands of names, words whispered in as many different tongues, none can truly describe them.
For eons they have voyaged, their starting point the very origin of the universe. With infinite patience they drift from star to star, driven by a need, a hunger, older than time itself. They seek those planets, glowing like beacons in the black void of space, that bear the sweetest fruit: life!
Countless worlds they have consumed, adding their genetic wealth to an already unfathomably rich archive. Their neverending quest has seen the downfall of mighty system-spanning civilisations and intricate biospheres. Noble species resist them, invariably fooling themselves that they fight for life itself. They struggle bitterly with fire and science, but in the end they always fall. Nothing is spared, no single creature, no single cell; all is consumed, absorbed.
Homo Sapiens. You are being watched. They see all you do on that watery globe you call Earth. They see all your scurrying, your frantic to-ing and fro-ing. For too long you have sat upon your lofty throne. They, the ultimate expression of universal life, are coming for you. With rumbling stomach and gaping maw, they are coming for you.
Etta - The PC, an eighteen year old virgin with nothing to do over summer.
Helen - Etta's mother, a single parent who works far too hard.
Molly - Etta's older sister, a woman with lots of secrets.
Rocket - The faithful family hound.
Miss Timms - Etta's tutor at college.
Mrs Appleford (aka the Countess) - A teacher at college, well known for her cruelty.
Lily - Etta's best friend and confidante.
Mr. Shaw - The blind man from down the road...the owner of three dogs: Missy, Guy and Jackson.
Mary Flewall - A potential employer, the aged proprieter of the Rainbow Boutique.
Archie Spirella, a second potential employer, the owner of Spirella's coffee shop.
More to come...
I thoroughly enjoyed the writing style. The use of colors to identify who is speaking is enormously helpful and makes the story flow wonderfully!
I can't wait to see what happens next and explore some more!
Really nice writing. Especially infestation stage.
Can't wait for next update!
The formatting is like, really, really nice.
Loving how the speach marks arnt coloured but the spoken text is.
I'll keep a watch on this for now, but I much preferred the previous version. Right now, it's pretty much about terrible things happening to a nice and sweet girl, as opposed to a nice and sweet girl doing things with potentially terrible consequences, which is an agency shift I don't particularly enjoy.
As for the presentation, using colours to differentiate individual characters is quite interesting and goes beyond what is usually done (often the PC has a different colour dialogue, while everyone else has the default), so that is nice. I'm honestly not sure what I think about the choice to exclude punctuation from the colouring - from a typographical point of view, it seems like an absolute no-no, but aesthetically, I kinda like it.
There is very little content as of right now, paradoxically moving from a version with a decent amount of content (0.0.3) to one light on it (0.1.1), and the story itself is absolutely linear, so there's no way of judging the game aspect in this version.
Also not sure how much I like the new version of the game. I find the perspective change somewhat awkward. However, considering at the moment it is fairly barebones and purely linear I will reserve judgement for more content :)