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Warning: This is hosted outside of TFGS and we cannot confirm it's safety or track how many times it has been played. Proceed at your own risk.


Game was being developed on the Quest Suite, made by Alex, however as i hit too many limitations and issues, i have switched over to C++/Directx on the AGK Kit (As this is a text game i am using the Basic Interpreted Language since i dont see much issue on load time as it will use pictures/gifs for media in the long run, and all of that can easily be loaded before the game even starts with ease using the media pipeline i setup - not saying i dont need to tweak it though, as there isnt much picture media yet that actually takes up space i have not made a loading process for it yet more so just a behind the scenes quick load, which only makes the game skip a render (or in other words a .01 of a second, so not even noticable unless your actually looking at debug code involving it)

You start the game into a random enslavement scenario, you must escape at all costs, but your captors will attempt to break you in and sell you off or otherwise

Game is being worked into being a procedural Escape game, the thread has most of the information needed


{Too anyone who had posted on the other accidental site post's i am sorry for the inconvenience but the issue has been resolved and this is the one that will be staying.}

Since this is going to be a Dynamic Escape game i will be using the plot location to give some tips on how to play 


Some gameplay tips 
- You have 2 major partially hidden stats: Dominance, and Energy. 
- At game start you have a 50/50 chance you will start off being chained up, Attempting to get free will have a chance of well.. you shouldnt need a explaination. 
- Your Goal is to escape at all costs. 
- Searching for a Escape will NOT always yield good results, and it will take your character some time to find a escape (as it is right now it may seem unlogical but later on it wont once theres more then 1 kind of escape.) 
- Resting recovers a portion of Energy. 
- Meditation increases Energy recovery, and recovers alot of Dominance. 
- Reaching too low of a Dominance score will result in the captors turning you into whatever it is they want to turn you into and more then anything a bad end/gameover 

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