Great concept, and the improvements you've added are cool. There are a few things that I feel would make it better, however. Integrating a story into the mix would help give the game more life. I can't speak for other people but having a story (as detailed as you can handle making it) makes the game feel more worth playing. If you've ever played the Transformaniatime gameshow you would understand what I mean. On both an erotic (and not erotic) level having a description of the changes and a personality/backstory to the character is great. Currently the character feels less like a person and more like a doll. That leads me into the next suggestion. Find a way to use art other than Kisekae. There are certain advantages to using it that I can't deny. Some people enjoy seeing that style, and it's easy to make consistent characters. The art is clean and simple, and you don't need to go through the effort of finding art that feels consistent, getting permission to use it, then adding it in. If you are willing to take the time to find art positives of switching outweigh the negatives. Using art that others have made by hand makes the characters feel more alive. Oftentimes really good anime-style art (whether it's clean to the most hardcore hentai) manages to capture motion, emotion, and life. Being able to see a person's reaction is for me one of the important aspects of TF (again I can't speak for others though I'm sure some might agree). The only other thing I can think of is multiple characters. Having multiple characters to choose from, with a multitude of personalities, types of TFs and backstories really makes a game connect with more people.
The art style isn't something that is definitively good or bad. Some people enjoy it, others don't. Please don't take my suggestion to change the style of graphics a criticism of your tastes if it is something you genuinely prefer. I've said all I feel I need to so I'll leave it off here. I can't wait to see what you come up with next and I hope you continue working on this idea.
It was great until I got to the end.
Where is the reset button?! If you get a game over, you get stuck on the last page forever.
Very nice! You identified what you wanted to accomplish with your game, and managed to impliment all of the core mechanics into your build. From this point on you can add to your content giving it more diversity and replay value.
To conclude, congradulations on your game!
Not bad, but there is room for improvement.
Good for a start. I would recommend using longer words or even phrases and also preventing people from reselecting the same letter either by removing it or not accepting the input.
In addition to adding content beyond "you win" and "you lose," it would be nice if the picture was increased in size so that the transformations were more obvious.
As a proof of concept, it works as advertised. You select letters and try to guess a word, with a Kisekae avatar that's feminized one tick for every mistake you make.
But that's it. The transformation sequence is identical every time as far as I can tell, and there's no real epilogue, just "You failed."
The game could be improved by having varied sequences, and some kind of written epilogue, detailing mental/physical changes and the new life.
It does what it says it does, but no more. Worth a play.
As simple as it is, hangman is a fun little game, and I encountered no bugs while playing. The format was clear and user friendly. The only small thing I would say is it would be neat if there was something extra at the end besides a simple "you win" or "you lose." Overall, I would say a successful first attempt.